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  1. #1

    Runes

    Heya guys

    was just reading through the wiki site about runes to figure out what to use
    i also seen a post in here which kinda messed up what iv been thinking so far

    according to wiki sites etc Hit rating is to stop your attacks missing.. which is more important for mages specially AoE cuz they miss alot without it.
    then the other was Break runes wiki says that Break is for countering the enemy Dodge and Block ability

    the post i noticed on this forums said that hit rating runes stop enemy dodge..

    so iv been using break runes on my normal heroes but on mages i have hit rating runes

    so i am a little confused maybe i should not be bothering with break?
    or is the wiki site right..

    any information on this would be excellent
    thanks

  2. #2
    Forum Moderator Morgan le Fay's Avatar
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    Hit rate runes work like this; on a physical attack hero, they will counter dodge. On a Mage they reduce the miss rate.

    Magic attacks have a chance of missing. Increasing the hit rate, reduces the chance of the magic attack missing your opponent. Shayd has a particular high miss rate. A good hit rate rune is essential on her.

    Only (as far as I'm aware) physical attack heroes can block. From my observations, a hero with a block rune has a higher chance of not being stunned when Shayd hits with her Heart of Darkness. So not only do runes like resistance block physical attacks but stops status attacks from hitting. Applying a break to Shayd should mean she stuns more as she's able to "break" the resistance an opposing hero may have.

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  3. #3
    Quote Originally Posted by Morgan le Fay View Post
    Hit rate runes work like this; on a physical attack hero, they will counter dodge. On a Mage they reduce the miss rate.

    Magic attacks have a chance of missing. Increasing the hit rate, reduces the chance of the magic attack missing your opponent. Shayd has a particular high miss rate. A good hit rate rune is essential on her.

    Only (as far as I'm aware) physical attack heroes can block. From my observations, a hero with a block rune has a higher chance of not being stunned when Shayd hits with her Heart of Darkness. So not only do runes like resistance block physical attacks but stops status attacks from hitting. Applying a break to Shayd should mean she stuns more as she's able to "break" the resistance an opposing hero may have.
    tHERE IS A LOT OF COMPLETELY WRONG INFORMATION IN THAT POST

    NO WHERE HAS IT BEEN CONFIRMED THAT HIT RATING EFFECTS MISS RATE ON MAGES
    NO WHERE HAS IT BEEN CONFIRMED THAT BLOCK MAKES SHAYD MORE LIKELY TO STUN
    NO WHERE HAS IT BEEN CONFIRMED THAT DODGE REDUCES THE LIKELY HOOD OF BEING STUNNED
    NO WHERE HAS IT BEEN SAID THAT RESISTANCE REDUCES THE LIKELY HOOD OF BEING STUNNED BY SHAYD OR CIANNA
    This is mere speculation.


    here is the actual FACTS
    The only confirmed thing hit rating does is reduce the likely hood that any attack (magical or physical or skill) will be dodged

    It has only been said by dawn that "hit rate works for mages" which makes plenty of sense since a magical attack can be dodged - Many have read into this to mean it reduces a mages misses.

    Many have observed that hit rating does reduce the likely hood a mage misses, But many people have observed that they see no change in misses when using hit rating on a mage.

    Many have also observed that Shayd does better with a break rune. Which makes sense because she can be blocked


    All heroes can dodge and can have their attacks dodge
    All forms of attacks can be blocked and dodged - physical, skill, and magic
    Magic users can block, I have seen it happen many many times


    You would think a moderator would know that. Granted some of what was stated was prefaced with "from my observations"

    It is important for everyone to keep in mind, Dawn has stated several times - They are not going to confirm things. Since its more fun for us to figure it out ourselves.
    We have to remember alot of things with mages in particular are mere observation. The only thing we will ever confirm is what is actually in the game. Even if Dawn says its true, doesnt mean it always was or always will be. Because dawn has also said the game is ever changing. So if Dawn were to say Rune A will do this for mages. That doesnt mean it always did that or always will.

    Everything with increasing chance to stun and reduce misses is all guess work, and the truth COULD BE that nothing we do in game can effect those things, and that is what Dawn is waiting for us to have fun and figure out.
    Last edited by mattp169; 08-29-2013 at 01:38 AM.

  4. #4
    yea i agree with afew things in the other mattys post lol

    i have seen my mage block so i know that works
    and with attack runes etc i have seen that my mages AOE attack hit afew and misses alot.. ( not dodge or block.. the attack just missed )
    with putting a high level hit rune on my mage hits all or nearly all enemys with the AOE each time, so i know about that..

    but i was wondering about how it effects the normal heroes
    going from what iv seen.. fighting other players or fighting the heroic realm.. alot of my attacks are dodged
    i then started to use ' break runes ' cuz i read on wiki that they help.. and to be honest, i have noticed alot more of my archer attacks are hitting, and very few get dodged

    i then noticed on this forums it was said that hit rating is that u need to stop the dodge, so was just curious on what others think of this, if they prefer 1 or the other

    i checked other players on my server very few players use break runes.. lol
    thats main reason im here asking, cuz i only have hit rating on my mage and all others have break, which i think is working as i thought
    but others may have another point of view?


    edit:
    i just checked lol
    out of all the heroes from all the players in the top 12 in my server.. ( 12 ppl, 60 heroes )
    only 1 other heros on a player uses a break rune, no1 uses them other than me lol
    alot of people have hit rating on their archers and mages, 1 person has the break rune on their shayd

    more i look into it, more i think iv been using the wrong runes lol
    Last edited by MattyP86; 08-29-2013 at 02:23 AM.

  5. #5
    Quote Originally Posted by MattyP86 View Post
    yea i agree with afew things in the other mattys post lol

    i have seen my mage block so i know that works
    and with attack runes etc i have seen that my mages AOE attack hit afew and misses alot.. ( not dodge or block.. the attack just missed )
    with putting a high level hit rune on my mage hits all or nearly all enemys with the AOE each time, so i know about that..

    but i was wondering about how it effects the normal heroes
    going from what iv seen.. fighting other players or fighting the heroic realm.. alot of my attacks are dodged
    i then started to use ' break runes ' cuz i read on wiki that they help.. and to be honest, i have noticed alot more of my archer attacks are hitting, and very few get dodged

    i then noticed on this forums it was said that hit rating is that u need to stop the dodge, so was just curious on what others think of this, if they prefer 1 or the other

    i checked other players on my server very few players use break runes.. lol
    thats main reason im here asking, cuz i only have hit rating on my mage and all others have break, which i think is working as i thought
    but others may have another point of view?


    edit:
    i just checked lol
    out of all the heroes from all the players in the top 12 in my server.. ( 12 ppl, 60 heroes )
    only 1 other heros on a player uses a break rune, no1 uses them other than me lol
    alot of people have hit rating on their archers and mages, 1 person has the break rune on their shayd

    more i look into it, more i think iv been using the wrong runes lol

    Ok first off, the name is MATT not Matty not mattie or anything else its MATT plain and simple

    Now that we got that cleared up

    If you bother to look in the heroes tab under the detailed attributes and hover over break and hit rating you wills ee that HIT RATING reduces teh likely hood of an attack being DODGED while BREAK reduces the chances of an attack being BLOCKED. It doesnt get any simpler then that.

    If your attack is dodged alot use HIT RATING to change that

    If your attacks are blocked alot use BREAK to chnage that

  6. #6
    so what your basicly saying is break runes have absolutely nothing to do with dodge..

    and may i ask.. what is your problem?

    iv seen several of your posts, nearly every post you submit your very nasty to other users..

  7. #7
    I have no problem. If you think I am being nasty to people, then you are reading into things the wrong way.

    I said my name is MATT not Matty or or anything else. You said the other MATTY. And that is wrong and not my name. Take the time to read people's names if you are going to refer to them by name. It was not a typo, since you said THE OTHER MATTY

    I corrected you thats all. If you feel that is being nasty, that is not my problem.


    Now to answer your question again
    BREAK HAS NOTHING TO DO WITH DODGE
    BREAK reduces the likely hood of an attack being BLOCKED

  8. #8
    yes you are being nasty... very much so

    its like talking to an old age drill Sargent
    i do apologize for getting your name wrong.. you had full right to over react and come at me with ur arrogant attitude
    and thank your very much for ur 100% facts that u have posted.. which i cant find anywhere else.. very strange... but anyway

    morgans info was a little useful, and dont get me wrong .. MATT also has some interesting information
    but to talk to someone like that.. not acceptable in my opinion


    feel free to close this topic any moderator that views it
    i wont be coming back here if this is the type of responses i get.. bye

  9. #9
    Forum Moderator Morgan le Fay's Avatar
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    I'm sorry about this unpleasant experience and I certainty hope you'll come back again. Most of the other members are very helpful.

    As requested, thread closed.

    Forum Moderators are volunteers and are unable to fix in game problems

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