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Thread: Patch Notes 8/30/2013

  1. #61
    Judgment Revan's Avatar
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    Quote Originally Posted by aazzxxc_7040023 View Post
    Any time i want to revenge, it says I exceeded 10 times pvp limits for the day. I didnot do any revenge today! Server 41, ALOLO
    Did you attack anyone in the wild/heroic realm? If so, that would most likely be why.

  2. #62
    Please, fix Heroic Realm?
    Specifically, the chance of relic drops.
    I've had redundant plan drops from the Reanimated for over a month now.
    I'm level 74 with three apprentice relics.
    I'm nearly to the point of quitting the game for this reason alone.
    It is the single-most limiting design flaw.
    You can blindly defend it as a game of chance, but the HR reward mechanism is a complete failure.
    Solutions suggested in other threads include...
    A. One boss that only drops relics, possibly with increasing difficulty via large power increases at each star level.
    (I personally believe Tynon development team would never compromise this much)
    B. A second boss that drops relics, effectively doubling players' daily chances of acquiring an essential article without spending 200 gems.
    (I would rather have the option to pay 200 gems to retain hope-bringer's relic plans after one use.)
    C. Once a player acquires a next-level plan, they receive a complimentary previous level plan for the elusive hope-bringer's relic, in my case.
    (Maybe just the option of a gem surcharge to bypass crafting the equipment from a previous level plan).

    Please, fix it?

  3. #63
    Quote Originally Posted by grahamoest_1388883 View Post
    Please, fix Heroic Realm?
    Specifically, the chance of relic drops.
    I've had redundant plan drops from the Reanimated for over a month now.
    I'm level 74 with three apprentice relics.
    I'm nearly to the point of quitting the game for this reason alone.
    It is the single-most limiting design flaw.
    You can blindly defend it as a game of chance, but the HR reward mechanism is a complete failure.
    Solutions suggested in other threads include...
    A. One boss that only drops relics, possibly with increasing difficulty via large power increases at each star level.
    (I personally believe Tynon development team would never compromise this much)
    B. A second boss that drops relics, effectively doubling players' daily chances of acquiring an essential article without spending 200 gems.
    (I would rather have the option to pay 200 gems to retain hope-bringer's relic plans after one use.)
    C. Once a player acquires a next-level plan, they receive a complimentary previous level plan for the elusive hope-bringer's relic, in my case.
    (Maybe just the option of a gem surcharge to bypass crafting the equipment from a previous level plan).

    Please, fix it?
    The 2nd boss for relics would be easier to implement. Farming for cloak plans took a while but was tolerable since I felt I had a reasonable chance (a real 20% chance would be ok, as it should be worked on as you start the next set.) Theoretically, the drop rate should be around 15%, but a lot of people observe between 11% and as low a 4% suggesting its rigged a little. If numbers could be set so at worst you get one every week people would tolerate it

  4. #64
    Quote Originally Posted by grahamoest_1388883 View Post
    C. Once a player acquires a next-level plan, they receive a complimentary previous level plan for the elusive hope-bringer's relic, in my case.
    (Maybe just the option of a gem surcharge to bypass crafting the equipment from a previous level plan).
    This brings up an interesting point.
    At VIP 3 or 4 I forget which you get teh ability to spend gems to purchase any material you need to craft an item. Of course the price is OUTRAGEOUS but nonetheless it is there.

    Does anyone know if with this option if you do not have the proper previous level equipment will it charge you more gems and give it to you.

  5. #65
    Forum Moderator Andy's Avatar
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    Quote Originally Posted by mattp169 View Post
    This brings up an interesting point.
    At VIP 3 or 4 I forget which you get teh ability to spend gems to purchase any material you need to craft an item. Of course the price is OUTRAGEOUS but nonetheless it is there.

    Does anyone know if with this option if you do not have the proper previous level equipment will it charge you more gems and give it to you.
    I assume that you also mean that you do not have the plans for the equipment level that you are missing. You will not be able because you only get the upgrade arrow if you have the plans for the next level to be able to upgrade.

  6. #66
    Quote Originally Posted by Andy View Post
    I assume that you also mean that you do not have the plans for the equipment level that you are missing. You will not be able because you only get the upgrade arrow if you have the plans for the next level to be able to upgrade.
    Ok let me be specific
    if you have say a guardian spirit plan
    and have only hope bringers spirits. Does the conjure function charge you more gems to take the HB to a guardian skipping champion all together, or will it not work at all or only give you the mats and you still wont be able to craft the guardian until you upgrade the HB to champ

  7. #67
    Forum Moderator Andy's Avatar
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    Quote Originally Posted by mattp169 View Post
    Ok let me be specific
    if you have say a guardian spirit plan
    and have only hope bringers spirits. Does the conjure function charge you more gems to take the HB to a guardian skipping champion all together, or will it not work at all or only give you the mats and you still wont be able to craft the guardian until you upgrade the HB to champ
    No. You do not get the upgrade arrow because you do not have the plans needed for the next level.

  8. #68
    thanks andy

  9. #69
    The opportunity to get relics is extremely limited and creates a huge gap between those with the luck of the drop and those that can't get them to drop. I have more Ironheart equipment fabricated than I have Champion relics/plans. At least provide another chance to get the drop instead of one limited chance per day.

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