I've read the threads about stars failing and losing stars. I'm aware of how the game has been programmed for this function. I just want to walk through this logic.
You can buy 50 gems for ~$5 (to keep the math simple).
You can buy a blue star for 10 gems at full price (or $1 per blue star)
It requires 3 blue stars for a star upgrade on a gold hero (or $3 per hero star)
So, if I upgrade my hero from 4 to 7 stars I will undoubtedly fail at some point there because the success rate is minimal and compounded (Tynon loves compounding risk). If I'm at 6 stars and fail back to 4, what I'm essentially doing is paying $3 to have Tynon take $6 from me. I'm not gambling $3, I'm gambling $9 with very poor odds and that is if I make it through the upgrade process without a failure. The dollar figures go up very quickly in reality. Also, the blue stars are worthless at some point down the road so your $1 becomes $0.
To me, it's the same as when you would sanctify a hero and get magic attack on a physical attack hero. You have to spend resources to get the card, risk failure on the card upgrade and then hope you get something useful. The benefits do not outweigh the cost and risk. The game is good, the scenarios where they compound risk are purely a scam and would be illegal in Vegas. I'll keep playing the game but Tynon will not get anymore of my money.


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