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I'd like the idea of changing your main hero's special ability, but Continuous Rage would be too powerful and the least strategic, IMO (get full morale, decimate? There's no strategy in that).
Sweeping Slash and Piercing Thrust are both good and are distinctly good/bad based on your enemy's formation. Good strategic possibilities here.
I'd also propose special abilities that can reduce physical or skill defense on the affected target(s).
Other possibilities would be Shield Wall, a magical version of Shield Wall, or a skill that increased the morale of all your other teammates (Rallying Strike would be a good name for this one) by 20-40.
Another possibility would be a skill that did zero damage but recovered health to all teammates, or perhaps only teammates directly around that hero in the formation.
Finally, a skill that allowed the hero to protect the teammate with the weakest health from damage for a turn would be pretty sweet.
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