Ideas in this post are not mine alone, equally shared about with (Dragonian server 2,Guild: Hellfire)
1)Making the mains special attack for the main character up-gradable but not to anything extremely overpowered such as stun specials (ambush) or full AOE (thousand strike). and making it so once you have purchased 1 or multiple of the specials you can toggle which specials you have unlocked and purchased that you choose for each battle,but not able to use more then one in the same battle,this would create further possible customization and individuality into each battle as well as adding more strategy based battles.
example could be: set in tiers and how you achieve them and the cost to receive them.
basic special nothing upgraded=driving blow(very common) <- "()"= rarity of the special attacks them self.
tier 2=sweeping slash(common)
tier 3=dervish attack(uncommon)
tier 4=piercing thrust(super rare)
tier 5=continuous rage(legendary)
tier 1 you start with.
tier 2 cost= 1 side quest,lvl 35, 5 mill coins, 2.5m creds, sacrifice 1m experience
tier 3 cost= 2 side quests,lvl 55, 10m coins, 5m creds, sacrifice 2m experience
tier 4 cost= 4 side quests,lvl 75, 20m coins,10m creds, sacrifice 4m experience
tier 5 cost= 8 side quests,lvl 95, 40m coins, 20m creds, sacrifice 8m experience
(ARE NOT deducted every single time you gain any of the resources,you have the option to choose if and when you want to sacrifice them and your progress of sacrificing doesn't have to be at one time it keeps track of how much you have donated in and shows the progress you made towards the skill attack upgrade you're working toward and unlocked. CAN NOT skip one upgrade have to go through each upgrade to reach the next one. you wont be losing experience you already have gained,only when you toggle experience to be sacrificed before the battles or events instead of them going to your experience bar,they go to the progress bar for the current skill attack you are working on/for.)
After beating the last side quest required for each of these specials,you can return back to the person that assigned the quest. and can pay with installments.
(full toggle options) the coins,creds,and exp sacrificed. should be able to be toggled. before any battle or event that can reward with any of these 3 resources. so you can decide if you want to sacrifice this on one day or that on another or go days where you don't feel like sacrificing any resources at all. (obviously numbers could be adjusted to however the population of the game is more suited)
2)Further possibility for in-game content. could be hero customization. a fixed rate of cost on hero customization with the color or graphics effect around ones character at a cost of gems,coins or creds. 100 gems,10m coins,or 5m creds for the ability to choose these PER hero. so if you paid 100 gems you can choose the color of your adamanti's armor,or graphical display like the fire at the bottom on the ground when morale is full could instead be a dark flame or smoke rotating around your legs at a upward swirling angle. or how the colors of the special attack itself are displayed.
3)A additive event for any given day of the week (dragonian chose a sunday) where you can play a side quest/for vsing a boss and choose a plan to get that you might have trouble getting, so you pay 50 stamina and defeat the boss for a plan you need. not able to pay to have more then one attempt and limited to 1 plan.
4) Plans inside arena,as possible rewards from chests. randomized by the highest boss beaten and that single set of bosses. so if i've beaten minister lascivius in HR i can get any IH plans up to cloak from the chests. but make them a rare occurance,not something you can just get from a chest once a week. maybe as rare as getting a lvl 2 chip from a chest or something.
5) Rewards for using forums. I feel there is not enough people who use the forums and are active on them. you guys want to make a better game or want our feedback most on what you guys do with the game. then make a possible rewarding system to reward people who actually use the forums the correct way and are active. and having a community team that consists of more then just a CM and 3 forums moderators that can look through and respond to good ideas or achievements within the game.


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