Quote Originally Posted by Dawnseeker View Post
Mages can't crit, so it shouldn't be adding power. I'll have that looked at.

Morale runes don't add power because it doesn't increase the damage of any of a heroes attacks, nor does it decrease the damage taken. Instead, it only changes the timing of your first morale attack. We could attach an arbitrary value to morale runes, but it would be a little difficult, since anything over 100 morale has almost no benefit (being resistant to Will Breaker is the only advantage). Instead, we're focusing on more important things.
Really? Morale over 100 diminishes the chance of a successful will break? I thought only dodge would prevent an opponents will break from having an effect...interesting...

Quote Originally Posted by Dawnseeker View Post
As others have noted, +skill damage does not benefit mages. It is still beneficial to raise the level of the Spirit because that will add magic damage, but there's no benefit in Sapphires. Bottom line is, if it doesn't say +magic damage, then it doesn't help mages.
Dawn, I realize you all are trying not to release too much information on the game mechanics and I really appreciate how much you have clarified over the last few days. I would however like you all to consider releasing more info about mages since it has been noted as to how un-balanced they seem and how little we the players can control how well our mages attack. OR, alternatively, you all could think about introducing some mage specific runes or equipment...just my thoughts.