Page 1 of 2 12 LastLast
Results 1 to 10 of 14

Thread: Are there different battle mechanics for different bosses

  1. #1

    Are there different battle mechanics for different bosses

    Now what I am going to describe is not GUI glitches. I have seen enough of them to know when its a GUI glitch. I have also witnessed the same results multiple times, so I know what I am going to describe is correct

    In Inferno Elite I have had the following things happen

    1. Inferno attacks twice in a row, after my hero dealing damage and having their morale bar increase. This indicates the attack was successful and not blocked or dodged. And on neither attack from Inferno will you see COUNTER ATTACK

    2. Inferno counter attacks without the words counter attack displayed

    3. Inferno counter attacks after an attack has landed, no dodge or block displayed and hero's moral increases.

    4. Inferno's attack order changes. It will normally attack after the hero i have in the top row middle column of my formation. But when that is inconvenient it attacks before that hero.

    NOW to my knowledge:

    1. If an attack is blocked the hero that attacks does not have their moral bar increased
    2. Attack order can not change during battle.

    So the above scenarios seem to be glitches in the battle mechanics

    However when I reported these apparent glitches I received the following response:

    Stanley Sep 11 2013, 02:35 AM
    Greetings!

    Thank you for contacting Tynon Customer Service.

    Tynon is a dynamic world that players are expected to explore on their own. The Tynon Team is not able to explain battle reports or unexpected battle outcomes. The issue you mentioned is not a bug, technical problem or malfunction, and is therefore not something that can be corrected. If you need further explanation of any game mechanics or other help, you can ask your fellow players, or visit our game forums.


    I am now forced to either decide if
    1. Stanley did not understand what I described and was just trying to brush my report off.
    or
    2. The NPC characters can play by different rules then players
    or
    3. Not only are the results I am seeing normal and part of the game, but players can do the same things given the appropriate values on a hero.
    or
    4. I suddenly do not understand the the battle mechanics of this game at all.
    Last edited by mattp169; 09-11-2013 at 02:23 PM.

  2. #2
    Yes, some bosses have special powers or passive bonuses that make them tougher. Some examples include: Can't be dodged, Can't be crit, Can't be blocked, Super dodge, Counter-attacker, and more.

    Its up to you to determine the best strategy to beat that specific boss. For example, if a boss can't be crit, then you can trade out crit runes for defensive runes. If a boss can't be dodged, you can trade out your dodge runes for offensive runes or different defensive runes. Its up to you to determine the best strategy.

    Every boss is definitely not the same.

  3. #3
    Quote Originally Posted by Dawnseeker View Post
    Yes, some bosses have special powers or passive bonuses that make them tougher.
    WOW!

    That was the most direct answer. Thanks Dawn!

    Can I assume these special powers and passive bonuses are not available to a player?

  4. #4
    Quote Originally Posted by Dawnseeker View Post
    Yes, some bosses have special powers or passive bonuses that make them tougher. Some examples include: Can't be dodged, Can't be crit, Can't be blocked, Super dodge, Counter-attacker, and more.

    Its up to you to determine the best strategy to beat that specific boss. For example, if a boss can't be crit, then you can trade out crit runes for defensive runes. If a boss can't be dodged, you can trade out your dodge runes for offensive runes or different defensive runes. Its up to you to determine the best strategy.

    Every boss is definitely not the same.
    This is an amazing answer. It doesn't give out any direct info on exact mechanics or bosses but gives us player an idea of what we're up against. It would be awesome if we could some guidance like this in regards to all the questions and speculation around Mages.

  5. #5
    Quote Originally Posted by Bubba87 View Post
    This is an amazing answer. It doesn't give out any direct info on exact mechanics or bosses but gives us player an idea of what we're up against. It would be awesome if we could some guidance like this in regards to all the questions and speculation around Mages.
    Yeah like just directly answer these questions

    1. Can we do anything to alter how often Shayd Misses?
    2. Can we do anything to alter how often Shayd/Cianna stun?
    3. Can we ado anthing to aler how often Smoulder misses
    4. Will the system register smoulder/Shayd missing when they are dodged/blocked?
    5. DO smoulder/shayd have a built in reduced chance to block an attack?

    And to clarify I do not mean countering dodges or blocks when I say misses.
    We all pretty much at this point agree that hit rating on a mage helps prevent the attack from being dodged
    we all pretty much agree break on a mage helps prevent the attack form being blocked

    Dawn I think answering these questions directly would be super helpful and not give away too much info, so we can still have fun figuring it out on our own.

  6. #6
    Quote Originally Posted by mattp169 View Post
    Yeah like just directly answer these questions

    1. Can we do anything to alter how often Shayd Misses?
    2. Can we do anything to alter how often Shayd/Cianna stun?
    3. Can we ado anthing to aler how often Smoulder misses
    4. Will the system register smoulder/Shayd missing when they are dodged/blocked?
    5. DO smoulder/shayd have a built in reduced chance to block an attack?

    And to clarify I do not mean countering dodges or blocks when I say misses.
    We all pretty much at this point agree that hit rating on a mage helps prevent the attack from being dodged
    we all pretty much agree break on a mage helps prevent the attack form being blocked

    Dawn I think answering these questions directly would be super helpful and not give away too much info, so we can still have fun figuring it out on our own.
    1. Hit runes work for every hero.
    2. Miss as little as possible. If you never miss, then you are at the highest chance to stun that is possible.
    3. See #1
    4. With few exceptions, Mages can't be blocked.
    5. All mages have no chance to block an attack unless Runed. A mage counter attack on a block is not impressive.

  7. #7
    Forum Moderator Andy's Avatar
    Join Date
    Jun 2013
    Location
    Sol
    Posts
    2,885
    Quote Originally Posted by Dawnseeker View Post
    1. Hit runes work for every hero.
    2. Miss as little as possible. If you never miss, then you are at the highest chance to stun that is possible.
    3. See #1
    4. With few exceptions, Mages can't be blocked.
    5. All mages have no chance to block an attack unless Runed. A mage counter attack on a block is not impressive.
    Thank for the info.

  8. #8
    Quote Originally Posted by Dawnseeker View Post
    1. Hit runes work for every hero.
    2. Miss as little as possible. If you never miss, then you are at the highest chance to stun that is possible.
    3. See #1
    4. With few exceptions, Mages can't be blocked.
    5. All mages have no chance to block an attack unless Runed. A mage counter attack on a block is not impressive.

    Ok when I first read this I was like "damn, dawn is back to being vague again"
    BUT after re reading it a few times

    THANKS DAWN

    so lets see who is paying attention

    Hit rating does affect misses on mages - yes morgan i admit it you were right all along
    nothing else will alter the % of being able to stun
    Break is next to useless on a mage except under a few instances
    Mages can block and counter - our player mages will more then likely counter with a physical attack not their normal magical attack. Although I have seen NPC mages that counter with a physical attack and NPC mages that counter with a magical attack


    Now thats without reading into anything too much imo.

    But dawn your #4 is wide open to interpretation imo. Because I have seen several exceptions to it. All have been in HR or Quest bosses - are there any exceptions that we could encounter this during PvP

    If anyone else thinks im reading into dawns comments more then they are meant or has a different view please say so, this has been the most productive thread in the history of threads
    Last edited by mattp169; 09-11-2013 at 10:48 PM.

  9. #9
    Judgment Revan's Avatar
    Join Date
    May 2013
    Posts
    1,512
    Quote Originally Posted by mattp169 View Post
    But dawn your #4 is wide open to interpretation imo. Because I have seen several exceptions to it. All have been in HR or Quest bosses - are there any exceptions that we could encounter this during PvP

    If anyone else thinks im reading into dawns comments more then they are meant or has a different view please say so, this has been the most productive thread in the history of threads
    Just pointing this out, but in Dawn's response to the original post it was stated that bosses get special bonuses/powers and that would probably explain the exceptions mentioned in #4.

  10. #10
    Quote Originally Posted by Revan View Post
    Just pointing this out, but in Dawn's response to the original post it was stated that bosses get special bonuses/powers and that would probably explain the exceptions mentioned in #4.
    Correct, thats why i specifically asked if there were any exceptions to this in PvP

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •