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Well tbh, I agree knowing if both stuns worked or not would be nice
And i would love it if the stuns stacked so they lasted 2 rounds if both cianna and shayd stun
I doubt the second would happen for the simple fact it would over power us as players on banish and the devs would then have to play catch up. Because think about this. For those of us who finish 250m ball off in 20 mins or so. With a stun lasting longer then 1 round when we double stun, we would be finishing 250mball off in less then 10 mins easily. Then they would have to get the 500m baal ready to go or whatever. Then we would have that beat in a few weeks. Giving the coders even more and more to do just to keep up with banish events, taking time away from more important things like slowing our progression down even further and creating new bugs and glitches.
The double stun lasting past a round would throw mechanics off in HR and everything else as well, possibly creating new bugs and glitches etc. It would be just simpler to recode so if the opponent is stunned it cant be stunned again till it is unstunned. And IMHO that is a more likely thing to happen by bringing this point to light and opening it up for discussion. And if they do that then it messes up a whole new set of mechanics where you can keep the opponent stunned for multiple rounds. SO hopefully they dont mess with it in that way.
Honestly they could reprogram the stuns any which way they wanted. But to do that could change battle mechanics and take away time form other things they are trying to implement. ANd even if they came up with an idea proposed it to all players and every single player siad this is a great idea. Im sure there would be plenty who said Yes do that but could you fix the bugs first or make mud golem more realistically powered etc.
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