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Thread: GAME IMPROVEMENT IDEA: Give us a DUPLICATE STUN GRAPHIC Indication

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  1. #6
    Ironheart
    Join Date
    Jul 2013
    Posts
    258
    Quote Originally Posted by mattp169 View Post
    Riverbummer.

    ...
    Now someone in charge there may never have given a second thought to what happens when you have shayd and cianna actually stun the same enemy in the same round. This thread brings that issue to light. SO now someone may feel the need to make a decision about this issue. And that decision may not be in our benefit. Because there are several ways to deal with the double stun, some good for us some not.

    I believe that any change to the double stun that is in our favor other then just showing us a graphic that we got two stuns in, would effect the mechanics of battle that the coders have already spent months upon months laying out. The way they have laid it out is in accordance with what they were asked to do so if extending a enemies time in stun because a double stun is landed messes with those months of work and may require some reworking so that other goals that were accomplished with the current system stay accomplished, then it is unlikely to happen, and if required to make a change to the double stun, the simplest choice may be taken. And to me the simplest choice of changing the double stun is to simply prevent it from happening.
    Peeling away the back-peddling rhetoric you're saying you don't trust the developers to make a change that will benefit us so its better to have them change it anyway so we can't double-stun as we currently can and do? So how does removing something we can currently already do benefit users other than making it your idea now? LOL I love the blind double-standard and self-contradiction where they now have time to "make it simpler". Have you ever written or designed a line of SW code in your life Mat or understand requirements review/analysis vs rapid prototyping methodologies with user feed back (What these forums are)?

    So, now that I have transmit the topic and made it public you're betting-on-the-come that those sneaky developers having missed a hidden requirement are now going to take something away from us so you want to preempt them by having them take their precious time to implement YOUR IDEA to remove the double-stun all together and trust them not to screw up your idea (e.g. "The Easy Thing"). Gotta luv the circuitous way you think.

    Do you make three left-turns to turn right on your way to work just to avoid the one right turn when leaving your neighborhood or does someone pay you to stay safely at home to dream up these twisted and contradictory ideas?

    Have you ever noticed that once a NPC is stunned it often starts taking great damage and its magic resist seems to degrade where its susceptible to a cascade of stuns? Have you given any consideration to the possibility that combat resolution model may do this as a consequence of stunning and that a graphically non-discernable double-stun may ALREADY be giving users enormous bonus rounds while stunned? And you want to remove double-stuns so they don't mess with it since it might make us worse off?

    LOL - you're a rare bird...
    Last edited by RiverBummer; 09-12-2013 at 03:12 PM.

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