Riverbummer. Please stop bashing me.

To make it crytsal clear.

I have never claimed your idea as my own idea or tried to make this of who thought of it first. Im sure plenty of others had this thought as well before this thread started

I do not want them to make the double stun worse then it is. I would prefer it to last past a round if you do double stun

I do believe the simplest change to the current double stun would be to simply prevent double stuns.
The reason has nothing to do with the actual code itself. The reason is changing the double stun to last longer will have repercussions on the current lines of code relating to battle mechanics. Those repercussions may not be wanted by the developers. So instead of making even more changes to the already in place code for battle mechanics the simplest change is to prevent double stuns IMO. I don't see how that is so unreasonable to believe or understand.

Yes I do believe there are plenty of unintended things in this game still. They are changing things, such as the new ending for banish, because as stated by dawnseeker, they intended it from the beginning to be random, and it was not working out that way. SO they implemented the change. Dawnseeker has commented on the fact a critical rune adds to a mages power when it shouldnt and he is asking the developers to check on this. There have been several other things Dawnseeker has replied to concerning unintended things in the game. SO it is not unreasonable to think that the current effect of a double stun was not intended or thought of from the beginning and bringing it to light will bring attention to it from the developers, which could result in no change or a positive change for us or a negative change for us. Since the current system is much better then many other alternatives, I believe in letting a sleeping dog lie.