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Thread: GAME IMPROVEMENT: CHANGE COLOR OR SHAPE OF the RIGHTEOUSNESS & INTENSENESS RUNES

  1. #1
    Ironheart
    Join Date
    Jul 2013
    Posts
    258

    Angry GAME IMPROVEMENT: CHANGE COLOR OR SHAPE OF the RIGHTEOUSNESS & INTENSENESS RUNES

    OK Guys - come on. This is pure entrapment - an accident waiting to happen.

    Why did you all make the RIGHTEOUSNESS and the INTENSENESS runes (both yellow tier runes) the EXACT SAME SHAPE AND COLOR of each other?
    This is the WORST CASE kind of "gotcha" you can give us in rune land.

    INTENSENESS is for mages and boosts MAGIC ATTACK.
    RIGHTEOUSNESS is for morale based fighters and boosts INITIAL MORALE.

    The two are EXACT OPPOSITE but are colored and shaped IDENTICAL. Someone had to go out of their way to make this graphics design decision since all the other runes LOOK DIFFERENT from each other and are fairly easy to distinguish. Change the shape or color of one of these please.

    TWO times now I have had mishaps caused by this.

    One going into Guild War with an Intenseness rune meant for a mage loaded as a morale rune on a fighter class and costing us to lose opening round of a city attack.
    Second Time I accidentally absorbed a second RIGHTEOUSNESS into an INTENSENESS when I was trying to go the other way and dragged and dropped the wrong one.

    That left me with no first strike morale boosts for one of my key attackers and it will take me 2-4 weeks to win the coin and the new rune to replace it to the same level.

    Can't help but call this "entrapment" - setting us up for accidents so we have to gem our way out of mistakes that could be easy to prevent with reasonable color-shape scheme choices....
    Last edited by RiverBummer; 09-12-2013 at 02:06 PM.

  2. #2
    ALot of runes look a like
    Preciseness vengeance and adept are identical
    Bane and dex
    resist and advantage
    infallibility and nimbleness

    Others are similar

    Dont think they are trying to entrap any one

  3. #3
    Ironheart
    Join Date
    Jul 2013
    Posts
    369
    I don't think it's a bad idea to make each rune distinct, but reading is your friend too.

  4. #4
    Ironheart
    Join Date
    Jul 2013
    Posts
    258
    Quote Originally Posted by Klepto View Post
    I don't think it's a bad idea to make each rune distinct, but reading is your friend too.
    Sure - but when's the last time anyone took the time to read the fine print on the pile of 12 gauge shot gun shells thrown on the cluttered table to discern the bird shot from the buck shot when the hood decided to come attack you in your home without calling ahead to make a reservation? This segues into another game deficiency in managing runes (and the lack of rune/formation/equipment preset buttons) but the kind of accidents I am speaking of usually occur when one is trying to manage runes while under duress of an attack or to change out rune configurations for World Events Baal/Cerb) or PvP etc. or do on the fly improvements to runes between combat rounds etc. Stuff can fly by fast and furious and the natural human reflex is to go on form/shape/color. Why make the runes so uniquely colorful and shapely and give the false impression that there's uniqueness to that convention. Clearly there was an original design concept to leverage unique shapes and colors based on class of rune that someone later dropped or got cut from budget when hey decided to take the game public and save a few pennies not editing the gif images to make them all unique.

  5. #5
    Ironheart
    Join Date
    Jul 2013
    Posts
    369
    Quote Originally Posted by RiverBummer View Post
    Sure - but when's the last time anyone took the time to read the fine print on the pile of 12 gauge shot gun shells thrown on the cluttered table to discern the bird shot from the buck shot when the hood decided to come attack you in your home without calling ahead to make a reservation? This segues into another game deficiency in managing runes (and the lack of rune/formation/equipment preset buttons) but the kind of accidents I am speaking of usually occur when one is trying to manage runes while under duress of an attack or to change out rune configurations for World Events Baal/Cerb) or PvP etc. or do on the fly improvements to runes between combat rounds etc. Stuff can fly by fast and furious and the natural human reflex is to go on form/shape/color. Why make the runes so uniquely colorful and shapely and give the false impression that there's uniqueness to that convention. Clearly there was an original design concept to leverage unique shapes and colors based on class of rune that someone later dropped or got cut from budget when hey decided to take the game public and save a few pennies not editing the gif images to make them all unique.
    Paragraphs man, paragraphs.

    Aside that, I realize it's easier if they're all unique and distinct but the text is right in front of you either way. I am just as frustrated as you are with the lack of easy presets but it's pretty hard to confuse "Preciseness" with "Nimbleness", even in the "heat of the moment". Slow down a tiny bit and make sure you're doing the right thing. It also helps if your runes are well-organized so that if you need to you can swap entire formations in under a minute.

    So this isn't me telling you your idea sucks. I think it's a great idea, but in the meantime I'm suggesting more caution so you don't lose runes.

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