A Practical Rune Guide
I've been mulling this over for a while but I decided to share some overall tips about each rune and how and where I use them, as well as on whom. I will also be sharing some other smaller tips about formation and other topics. This topic will primarily focus on yellow runes and 100 fragment runes, with some light discussion on other lesser runes of value. If you require the basics of rune acquisition and management, there is an excellent guide already written for that which you can and should read before delving into this guide.
First, before we talk about anything else, let's talk about specific statistics and the value they each bring to the table. I won't just talk about the basic definition, rather exploring what each statistic brings to the table for specific heroes and purposes. It's important to understand the basics and the value of these statistics before we proceed to talk about runes. Without a proper foundation and understanding of statistics, you have no reason to trust what I say about runes, and I want you to at least have some assurance I understand what I am proposing to guide other players on.
[Physical Attack] - Bread and butter damage statistic for physical heroes. This statistic is very powerful as an early statistic to boost up with runes. As you obtain increasingly better 6-piece set bonuses, this statistic becomes less important because Skill attacks become more frequent, and for heroes like Bloodstorm who maintain high Morale levels, this statistic does not offer full benefit except on the rare occasion you are hit with Calvin's "Will Breaker". Physical Attack does increase Skill damage, but at a reduced ratio compared to Skill Attack.
[Skill Attack] - This statistic boosts the skill damage of physical damage dealers' skills. This statistic is most helpful on (in order of importance) Adamanti, Cianna, Bloodstorm, and Rhize in PvP. This statistic is imperative for Cianna and Calvin for world bosses.
[Magic Attack] - Bread and butter damage statistic for mages. This statistic is ALWAYS important for mages.
[Critical] - This statistic offers a chance to deal extra damage on a physical or skill attack. It offers no discernible benefit to mages. This statistic is best paired with (in order of importance) Adamanti, Cianna, Rhize, or Bloodstorm in PvP. This statistic offers limited benefit against World Bosses above ~140 Critical chance, but is nearly always excellent for Heroic Realm and quest bosses no matter how much you have.
[Hit Rating] - This statistic is the best overall secondary offensive statistic there is. It is MANDATORY for every mage hero you have to help them blow your enemies to bits. Shayd in particular sees tremendous benefit from high hit rating. You will also want plenty of hit rating on Smoulder and Adamanti due to their AoE capabilities in PvP. It is wise to give hit rating to Calvin and Cianna during World Bosses to ensure their skill attacks land. Many Heroic Realm and quest bosses dodge attacks proficiently and hit rating can be the key to destroying them.
[Break] - This statistic is powerful but less so than hit rating and less visibly helpful than Critical, so it is often downplayed. However, do not dismiss Break, as it is extremely powerful for one key reason: It prevents blocking, and what does a block do? It prevents your hero from gaining any Morale! Getting through your opponent's Block can be the difference between victory and defeat. This statistic is primarily beneficial for physical damage dealers because of this, but is also beneficial to mages as mages can be blocked during some encounters.
[Morale] - This statistic is not an obvious statistic, but is important nonetheless. Physical damage heroes are the only heroes who have Morale. Mages have no Morale. Increasing initial Morale with runes can give you a leg up on your opponent at the beginning of a fight, but don't use Morale at the expense of other important statistics. Think of Morale as a "nice-to-have" statistic in most cases instead of a mandatory statistic. Initial Morale above 100 offers only one benefit, and that is higher retained Morale if your hero is hit with Calvin's Will Breaker skill at the beginning of the fight. For heroes who aren't tanks, Morale above 100 is almost assuredly a waste. Morale can be retained in between Skill attacks by achieving 6-piece set bonuses from gear. Heroes that benefit most from Morale are Bloodstorm, Adamanti, Cianna, and Rhize in PvP. Against World Bosses, Cianna, Calvin, and Bloodstorm benefit the most from Morale, however there is a caveat to Morale against World Bosses, and that is sometimes less is better than more. I'll discuss this more in a different section of this guide.
[Health] - Not much to say here other than you want your tanks to have more than your damage dealers to maximize your effective health, but you also want to make sure your health is balanced. If you don't balance your health values, you leave the weaker heroes vulnerable to attacks that shouldn't have otherwise destroyed them. This is the most important tank statistic and one of the most powerful statistics overall.
[Physical Defense] - This statistic defends against physical attacks, and is a counter to the Physical Attack statistic. Most useful at early gear levels, this is the 4th most important tank statistic.
[Skill Defense] - This statistic becomes increasingly more important as set bonuses improve for your opponents in PvP and you face more powerful Heroic Realm and quest bosses. This statistic is particularly beneficial for tanks as well as heroes in the back row to protect against Cianna's Ambush and Rhize's Piercing Thrust.
[Magic Defense] - This statistic is usually not explicitly required in PvP as most players run only one mage, but can be tremendously beneficial against bosses in Heroic Realm or quests. If you have a tank with decent Intelligence it may be worth boosting their Magic Defense through runes, but overall I find Dodge works just as well or better for preventing magical damage.
[Resilience] - This statistic is less important at early gear levels, but as both bosses and players add more Critical chance, this statistic can make or break you in fights. For some boss fights, the boss can't be blocked, but will crit often, so swapping out Block for some Resilience can be a crucial factor in success or defeat. Just like Skill Defense, this statistic is particularly beneficial in PvP for tanks as well as heroes in the back row to protect against Cianna's Ambush and Rhize's Piercing Thrust.
[Dodge] - This statistic is absolutely crucial to success. 2nd only to health as an overall defensive statistic for tanks, this statistic prevents damage, prevents morale gains for your opponent, and in general can make or break your success in fights. It's very much luck-based past a certain number of dodges per fight, but overall this statistic is the one I prize above all others. This statistic is particularly valuable for Blademaster heroes, Shayd, and Bloodstorm as they have 20, 20, and 40 innate dodge, respectively.
[Block] - A crucial tank statistic, this statistic offers a chance to block a portion of the physical attack damage your hero receives and allows for a counter-attack as well if your blocking hero isn't stunned. The 3rd most important tank statistic, it will also prevent any morale gains for an opposing hero that is blocked during a given round. While this statistic is not as valuable as Dodge, it is a must for any tank and becomes more important as set bonuses improve, due to fewer attacks being required to build enough morale to execute skill attacks.
[Heroes with Innate Statistic Bonuses]
[Dodge] - Blademaster Main heroes [20], Shayd [20], Bloodstorm [40]
[Block] - Warrior Main heroes [20], Valla [20], Saffron [20], Adamanti [20], Alexa [30], Rhize [30]
[Critical] - Archer Main heroes [20], Dawnbringer [40]
[Resilience] - Valla [20], Cianna [20], Saffron [20], Adamanti [30]
[Hit Rating] - Shayd [20], Cianna [20], Smoulder [30]
[Chance to Counter Attack] - Calvin [??%]
[Increased Damage as Health Decreases] - Bloodstorm
100% damage at 75% to 100% HP
133% damage at 50% to 75% HP
166% damage at 25% to 50% HP
200% damage at 0% to 25% HP
Okay, with that summation of statistics out of the way, let's move on to runes.


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