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Thread: A Practical Rune Guide

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  1. #3
    Ironheart
    Join Date
    Jul 2013
    Posts
    369
    [Intenseness] - +Magic Damage - L.10 [5000]
    This rune is critical for every mage hero you have. Nothing more to say here, just do it.

    [Messiness] - +Magic Defense - L.10 [4500]
    Useful primarily against boss encounters with high magic damage output or players with numerous mages in their formation, Messiness is more of a situational rune than a mandatory rune. Tanks will usually benefit most from this rune when it's required. Dodge is arguably just as good at preventing magic damage while also offering protection against physical and skill attacks.

    [Nimbleness] - +Dodge - L.10 [128]
    This rune is primarily beneficial to tanks. Excellent for preventing damage and stopping opponent Morale gains in their tracks, a tank that can't be hit will stay alive for a long time. Heroes that benefit most from Nimbleness are Blademaster heroes, Shayd, and Bloodstorm as they have 20, 20, and 40 innate dodge, respectively.

    [Preciseness] - +Hit Rating - L.10 [155]
    The yang to Nimbleness's yin, Preciseness is crucial for your damage dealers. Imperative to ensure your mages' attacks land, a mage without Preciseness is a mage who will not scare the pants off his (or her) enemies. Preciseness is particularly valuable to Shayd, Smoulder, Adamanti, Cianna, and Rhize in PvP. Against World Bosses, Preciseness is most valuable to Shayd, Cianna, and Calvin.

    [Resistance] - +Block - L.10 [128]
    A most valuable tank rune, Resistance will help you succeed where Dodge fails against physical damage dealers. While this rune can be placed on any hero, your tanks will benefit the most and offer the best protection for your entire team against high skill damage opponents.

    [Righteousness] - +Initial Morale - L.10 [140]
    This rune is key to unlocking the potential of your physical damage dealers. Overshadowed somewhat by the 100 Fragment Endurance rune, Righteousness is still powerful if you're not rolling in Fragments. Level 6 is the optimal level for this rune, and increasing its level beyond that is usually not necessary unless you face many players who lead with Calvin as a Morale-reducing tank. This rune is usually not necessary on tanks and is better utilized on physical damage dealers in the back columns, however there are two exceptions, and they are Bloodstorm and Saffron (who both like Endurance even more). Heroes who benefit the most from this rune in PvP are Adamanti, Cianna, Bloodstorm, and Rhize. Heroes who benefit from this rune against World Bosses are Cianna, Bloodstorm, and situationally, Calvin.

    [Vitality] - +Health - L.10 [20000]
    This rune is no match for Endurance, but as a tank rune for those who aren't rolling in Fragments, it is without parallel. Crucial for tanks and for heroes on the back column of each row in your formation, adding health to your team is imperative to your success. This rune is ideal for mages' health requirements unless you have so many fragments that an Endurance rune is all you need from the Rune Temple.



    [Lesser Runes of Great Importance]

    There are some runes which have value either early on or even retain value as gear levels increase. Some of them are particularly valuable at specific rune levels, which I will discuss the reasoning for.

    [Crusader] level 6 - +45 Morale - At early gear levels, this rune is crucial to Cianna during World Bosses. It is easy to obtain and level up, and allows her to stun at an opportune moment after Calvin has delivered his Will Breaker. This rune is later replaced as your formation naturally evolves with better hero formations and gear levels.

    [Partisan] level 5 - +67 Morale - This rune is crucial to Calvin's success during World Bosses at all gear levels, near as I can determine. This rune allows Calvin to deliver a Will Breaker to the World Boss at just the right time to prevent Thousand Strikes from decimating what's left of your attackers. I cannot stress enough the importance of this rune at this specific rune level.

    [Hawkishness] - When Preciseness isn't available to your mage(s), Hawkishness is a good substitute. Level 7 or above is recommended for this valuable early rune.

    [Agility] - When Nimbleness isn't available, Agility will have to do for your tanks. I find level 8 to be the sweet spot for this rune, though more is always better.

    [Mesa] - A crucial early tank rune, easy to obtain and grants your damage dealers plenty of time to dish out their punishment to those who stand in your way. Replace this with Burliness as soon as you can.

    Runes level 11 to 12
    A quick note about Blue Medals and safe Star level attempts
    Sainting heroes? You can only go so far
    Last edited by Morgan le Fay; 01-12-2014 at 07:22 PM.

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