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At higher levels these rune seem more useless than at lower levels. The system is set up so it takes an ever increasing expense of time and effort to get minimal gains. Think of this if you do 42,000 damage on every attack, the benefit of having a higher critical hit % or a higher start moral or being able to dodge or block (and get an extra attack) is vastly more important than getting an extra +1,000 damage from your rune. Also defense is even more important than offense in this game. It doesn't matter how much + to your damage if you opponent dodges every attack you try or has defenses to out weigh your attack
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