I have one real question that no one seems to know. What runes increase the chance of hitting by Mages, and what increases their likelyhood of Stuns (Cianna, Shayd, etc.) Does Hit Rating increase their chance of hitting? Does Critical increase the chance of Stunning? For example - a base Catherine has an HR of zero, and a Base Mehivdan has an HR 20. Mehvidan hits just slightly more than Catherine. If HR is useless for mages then why does Mehvidan get the HR bonus. LIkewise a base Shayd has HR of 20 and a Dodge of 20. I've tried doing statistcal sampling for these things but my data sets are way too small to draw any conclusions. For example in Baal from a few days ago I had started taking data after noticing a lot of misses This i what I got (Shayd is the first to attack in each round) I tracked the last 25 Shayd got 5 misses (20%), 9 Hits w/out stunning (36%) and 11 hits w/stun (44%) and she has a HR of 115 and a Critical of 42. This means that on that fight for those last rounds only - She got 80% hits (averaging 38k-43k damage each time) and when she hit (20 times total) she stunned 55% of the time. Its hard to do comparisons since I increase power every day in some respect. And even harder since they just recently changed things. I can't draw real conclusions but that would be the equivalent of Ball being able to avoid getting hit at 65% of the time if not for the HR gain and avoiding getting stunned after a hit 62% of the time if not for the critical hit rating.

Now let me continue - My Mehvidan character (I haven't used in a long while but keep getting cards for in the Tavern, so I keep updating him - was mortal with no chance of saint upgrade prior to the changes in November) is now Half Angel II. His saint bonuses are - Skill Defense +1376, Resilience +15, Break +15, Block +15 Magic Attack +819, Magic Attack +880, Magic Attack +940 and Magic Defense +578. He has the same HR of 20 when he started and has 5 stars yet he has shown no discernible improvement in his hitting ability since when I first got him several months ago. Since the system knows he is a Mage and has't given him Physical of Skill improvements then why would it give Block +15 if blocking is useless to a mage as people seem to imply.