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Thread: Baal / Cerbus

  1. #1
    Apprentice
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    Thumbs up Baal / Cerbus

    The way this new last hit thing is set up I get no last hit or chance to hit him, Just before I get to hit the counter resets back to 60 sec. and by the time it counts down he is defeated and I get no chance to hit him....The old way was much better......

  2. #2
    Forum Moderator Andy's Avatar
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    Quote Originally Posted by RuthyII1960_99962 View Post
    The way this new last hit thing is set up I get no last hit or chance to hit him, Just before I get to hit the counter resets back to 60 sec. and by the time it counts down he is defeated and I get no chance to hit him....The old way was much better......
    But that is the same thing that happens to every one so you get the same chance as every one else.

  3. #3
    Ironheart VillainX's Avatar
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    What I do when I have a long round then get thrown into the normal mode after rage has started, I just back out of WB then go back in and the clock will sync to the Final Hit clock.

  4. #4
    Here's a question no one has been able to answer definitively for me: If you do have those long rounds, it seems like you join the next round late. Is that actually happening? Do you lose rounds for having a good long round? It seems all the math is done right away and we're just being stuck watching the laggy animation. But your character still won't move, even of autofight, if you're still watching the combat. Is that just the way it looks on our side? Or are we actually losing shots because we're hitting well?

  5. #5
    Ironheart
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    Quote Originally Posted by Subliminal View Post
    Here's a question no one has been able to answer definitively for me: If you do have those long rounds, it seems like you join the next round late. Is that actually happening? Do you lose rounds for having a good long round? It seems all the math is done right away and we're just being stuck watching the laggy animation. But your character still won't move, even of autofight, if you're still watching the combat. Is that just the way it looks on our side? Or are we actually losing shots because we're hitting well?
    You actually lose rounds by having a long round. Only way to combat the problem is to refresh the client at the start of every round and re-enter the "world boss battleground" again. I do this when I have time to do so because my damage percentage goes way up when I have the time to babysit the process (which I shouldn't have to do as there should be an option to speed up the fight if it's going to go over 45 seconds or so...no reason to sit for 2+ minutes watching animations if the outcome is death anyway).
    Last edited by Klepto; 09-20-2013 at 10:09 PM.

  6. #6
    Quote Originally Posted by Klepto View Post
    You actually lose rounds by having a long round. Only way to combat the problem is to refresh the client at the start of every round and re-enter the "world boss battleground" again. I do this when I have time to do so because my damage percentage goes way up when I have the time to babysit the process (which I shouldn't have to do as there should be an option to speed up the fight if it's going to go over 45 seconds or so...no reason to sit for 2+ minutes watching animations if the outcome is death anyway).
    Ack, that sucks. I was hoping it was just a video thing and my character kept going despite me being stuck. Thanks for testing it out though. I definitely think this is a game mechanic that should be revisited. People shouldn't be punished for figuring out how to last long in the rounds, I don't think. Seems to go against the spirit of the wb fight in general.

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