Quote Originally Posted by DaBooMan View Post
Basically punishing people for progressing faster than the rest.
U want to make money but stop people from progressing kind of a backwards way of thinking.
Easier way would of been level caps with new content added as % reach it. But notify people that progression stops at such a level.
Like most games. Instead of advertising level 100 but only being able to obtain level 70.
We're not like most games and we try not to be like most games. If we were like other games, why would people play Tynon? That said, plenty of games use very difficult content to limit progression speed, rather than artificial level caps. Some games use both level caps and highly difficult content. We know Heroic Mud Giant is very tough, but the vast majority of players (99%+) are nowhere close to that point. Hang in there.