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Thread: Tynon Server Merger

  1. #31
    Honestly, I agree with the original poster in this. I'm sure there are some great servers, but on my server, while it's not dead, it's certainly not exciting. There are no new people. No one to recruit. People flee every time a new server opens and leave dead weight. 17 people for a world boss fight is good? This constitutes the need for a new server? How about a server where you can have more than one guild per realm? Or maybe a server where it means something to get into one of the top guilds because you earned the right to be there, not because you're so starved for live bodies, you have to take anyone with a pulse?

    Philosophically, I hate mergers. I despised it on Evony, for sure. And I get that as a new player, you don't want to be stuck looking infantile next to the heaviest hitters on the server. This says to me that there is something of a balance issue with the game as a whole. People are sitting all day just poking at this and that, but not actually engaged once you get to a certain point. You have to spend days and weeks to get past one heroic realm boss. You spend days getting past a quest boss. You can't upgrade your equipment unless you sacrifice your firstborn to the gods of chaos math. Honestly, it's a bit of a bore. And that's a real bummer for me because I came into this game really excited to play it.

    It's not about having constant new material. I realize that comes in pieces as the playerbase gets stronger. There's just this utter limbo that is frankly not exciting at all. I can be very patient and work toward achieving something, but sitting and rotting most of the day and only being able to accomplish something for a whopping hour or so isn't really part of a good game experience in my book.

  2. #32
    Ironheart
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    We have under 10 people sometimes for World Bosses in my realm. I'd say server merging would be rather fantastic and breathe new life into things. Even better if power levels were similar between merged servers.

  3. #33
    Forum Moderator Morgan le Fay's Avatar
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    Would a merge change the basic elements of the game, meaning Heroic and Quest bosses? No.

    The only difference would be PvP and Guild Wars. GWs are terribly prone to bugs and to be honest I would rather that was fixed before any complications such as mergers.

    As for WBs, it may seem depressing having less than 10 participants, but you all get a top 10 reward. It would be more of a problem if you were unable in taking Cerberus/Baal down.

    Mergers aren't necessarily a fix for the bits of the game you find boring. Evony is a totally different game entirely where high activity makes the game interesting. Here there are different events ou can choose to participate in or not. Try looking at it three dimensionally instead of two.
    Last edited by Morgan le Fay; 09-20-2013 at 07:11 PM.

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  4. #34
    Ironheart
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    Quote Originally Posted by Morgan le Fay View Post
    Would a merge change the basic elements of the game, meaning Heroic and Quest bosses? No.

    The only difference would be PvP and Guild Wars. GWs are terribly prone to bugs and to be honest I would rather that was fixed before any complications such as mergers.
    PvP is already limited anyway to 10 attacks per day, and I agree that GW are prone to bugs. Still, this is a social game and few people means less socializing.

    Quote Originally Posted by Morgan le Fay View Post
    As for WBs, it may seem depressing having less than 10 participants, but you all get a top 10 reward. It would be more of a problem if you were unable in taking Cerberus/Baal down.
    I'm not complaining much here because of what you say, but it would be nice to be taking down the 250 mill Baal/Cerb instead of the 50 mill health ones. Can't do that until I'm probably three times stronger than I am now.


    Quote Originally Posted by Morgan le Fay View Post
    Mergers aren't necessarily a fix for the bits of the game you find boring. Evony is a totally different game entirely where high activity makes the game interesting. Here there are different events ou can choose to participate in or not. Try looking at it three dimensionally instead of two.
    It just doesn't make much sense to have a few people spread across so many servers, that's all we're saying. Don't get me wrong, I like being a top player in my realm, but there's nothing wrong with some competition.

  5. #35
    Guardian xDcCityx's Avatar
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    Quote Originally Posted by Klepto View Post
    PvP is already limited anyway to 10 attacks per day, and I agree that GW are prone to bugs. Still, this is a social game and few people means less socializing.



    I'm not complaining much here because of what you say, but it would be nice to be taking down the 250 mill Baal/Cerb instead of the 50 mill health ones. Can't do that until I'm probably three times stronger than I am now.




    It just doesn't make much sense to have a few people spread across so many servers, that's all we're saying. Don't get me wrong, I like being a top player in my realm, but there's nothing wrong with some competition.
    Hmm, very well said! also, might I add, Morgan its not just me...
    Last edited by xDcCityx; 09-20-2013 at 08:21 PM.

  6. #36
    Quote Originally Posted by Morgan le Fay View Post
    Would a merge change the basic elements of the game, meaning Heroic and Quest bosses? No.
    Which is why I made concerted mention of the issue being more about balance and mechanics.


    Quote Originally Posted by Morgan le Fay View Post
    The only difference would be PvP and Guild Wars. GWs are terribly prone to bugs and to be honest I would rather that was fixed before any complications such as mergers.
    PvP is an afterthought and it's, quite frankly, a little silly. There are so many ways to circumvent the limitations. And when you do follow the rules, the only people on your list tend be the super-powered sharks that troll the seas. For the first few days, you can actually find people in the wild to hit. After that, it's a ghost town. You get an occasional person grinding for materials but since pretty much everyone is stuck on a boss, they're "in the wild" for 2 seconds then back at Sonia. Guild Wars is a mechanic that has potential, but the way it is now, it is obtuse and flawed.

    Quote Originally Posted by Morgan le Fay View Post
    As for WBs, it may seem depressing having less than 10 participants, but you all get a top 10 reward. It would be more of a problem if you were unable in taking Cerberus/Baal down.
    Yes, and then all of you in the same guild can sit and knit scarves or something. Because with less than 10 people in your realm, you're not going to do much else.

    Quote Originally Posted by Morgan le Fay View Post
    Mergers aren't necessarily a fix for the bits of the game you find boring. Evony is a totally different game entirely where high activity makes the game interesting. Here there are different events you can choose to participate in or not. Try looking at it three dimensionally instead of two.
    Evony is a totally different game, obviously. However, consider that if Tynon were meant to be a game that was riveting to play by oneself, it'd be a downloadable single player client, not a game you're supposed to play on a server with other people. You MUST have some sort of interaction with other people to complete your activites and get the biggest payout. People can elect to participate in all or none of that, yes. I'm pretty confident that I would not play this game if it didn't have the social component and I certainly wouldn't have spent money on it.

    As far as dimensional thinking, I believe I elucidated a variety of things in my post that shed light on the fact that I did not consider merging to be some sort of magical solution to all that ails Tynon. I have designed and written game engines for over 20 years now. Game balance is absolutely the most difficult thing to nail down. If you don't have it, you either have bored players or frustrated players. Tynon has hit gold by producing servers full of both. Games need to be difficult enough that you feel like you're achieving something and intriguing enough that you want to log in the next time to see what is going to happen. Designers need to play their games to death and listen to the (non-trolling) feedback of their playerbase. Discounting the obvious "GIVE MOAR STUFFS!" crowd, I think there have been several well-intentioned posts here that are being nearly mocked for even suggesting that there's something wrong.

    Just because someone plays the game, I don't think it gives them carte blanche to whine about every aspect of anything that bugs them. But people really WANT to like this game and a lot of the folks here and just trying to offer suggestions that not only benefit them, but this game community as a whole. To discount them, I feel, is short-sighted.

  7. #37
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    I am not even going to bother saying I want to see mergers, but I will say I am trolling and bumping this thread for one simple reason...there are in fact people reaching lvl 90's if server 1-3 can all attest to at least one person on their server having hit the lvl 90 mark then this game is expanding faster then the developers can handle. Simple math says that even if the game is a linear function requiring twice the xp to make it from one lvl to the next that still means before say...day 365 someone will have reached lvl 100 and my guess is a lot of someones will have...the point is you don't have to finish the game to unlock the lvl their is no lvl cap based on power which in fact would force players hands...undoubtedly may also make players quit but at this rate with a game that is less then 180 days old and already accomplishing things like reach lvl 90 not just one char but hand fulls of chars it might be time to look at slowing down progression or ... creating a new world where the lvl 100's are still challenged and tynon can still make more money.

  8. #38
    Guardian xDcCityx's Avatar
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    Quote Originally Posted by Rodimus View Post
    I am not even going to bother saying I want to see mergers, but I will say I am trolling and bumping this thread for one simple reason...there are in fact people reaching lvl 90's if server 1-3 can all attest to at least one person on their server having hit the lvl 90 mark then this game is expanding faster then the developers can handle. Simple math says that even if the game is a linear function requiring twice the xp to make it from one lvl to the next that still means before say...day 365 someone will have reached lvl 100 and my guess is a lot of someones will have...the point is you don't have to finish the game to unlock the lvl their is no lvl cap based on power which in fact would force players hands...undoubtedly may also make players quit but at this rate with a game that is less then 180 days old and already accomplishing things like reach lvl 90 not just one char but hand fulls of chars it might be time to look at slowing down progression or ... creating a new world where the lvl 100's are still challenged and tynon can still make more money.
    great points. see we all have things we think would help improve the game, we love it and want it to keep on growing.

  9. #39
    Merging servers is not necessary, and the devs have plenty on their hands to deal with. How about releasing fewer new servers and sending people to some of the already running ones? That should free up some personnel to work on glitches and content.
    It is ridiculous that servers with fewer than 50 active players are somehow just as 'full' as servers with several hundred.
    Send new players to the slow ones until all the servers are fairly close in activity! Those of us in the wasteland servers are feeling very lonely.

  10. #40
    they really should merge tynon like the server arrow of ullr is dying its getting boring and more and more players drop out there are like 3 guilds and one guild is dominating the whole thing because lack of players. so that's why I think they should merge servers

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