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Forum Moderator
Make the cost to Boost proportional to the Player's Power
The more powerful players are, the more benefit they can get from boosting in WB and HP. The cost of boosting with credits should be variable based on the player's power similar to the cost is the Tavern is variable based on the player's rank.
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How about no? It's already hard enough to boost, and credit gains don't dramatically increase with level/power increases. When boosting to 80% can't run me 1.5 mill credits, then we'll maybe talk about making it more difficult, but as-is it's already a huge resource drain. I have to start every day with at least 2 million credits reserved just for boosting if I want to make it through and boost reasonably. Sometimes I don't even get to boost 80% for every event I want to with all that reserved (and Heaven's Palace I don't even usually boost because costs to boost are doubled which is insane).
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Forum Moderator
I am sorry, I should have been more explicit. What I meant was to make it cheaper for the less powerful players, not to make it more expensive for the more powerful ones/
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interesting idea andy. I kinda lean towards kleptos point of view of this. BUt you may be on to something
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Quit boosting. The fail rate is bad, actually. But think about it: if everyone quit boosting, everything would be exactly the same. The only one then not profiting from boosts would be Tynon, and players keep credits for other things.
I know this will never happen, but it could.
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Actually some realms would go backwards if NOONE boosted, Which would then cost the entire realm rewards
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