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Failure should not go backwards. The chance % should stay the same.
People pay real cash for upgrades that then disappear. Isn't that theft?
If someone hacked my account and changed the personal info that would be theft. Wouldn't it?
So isn't the loss of upgrade levels through the use of the game code the same thing?
Yes, I know, we know the game says failure takes a star.
Other than to force people to buy gems and use them to buy stars is there any rational reason for this?
In my opinion, that doesn't count as rational either.
People rage quitting because of it is hardly profitable.
If someone complained about the gambling nature of the rewards system, couldn't that potentially get the game shut down?
After all, in the lab, it says certain items are rewards. While achieving a certain point level gains you some of them, it doesn't gain you all of them.
You have to choose the right spot to gain the "rewards"
That isn't a reward. It's not even close to being a reward.
And then there's the tavern.
We don't actually make the choice. The game does. The outcome is pre-determined.
If it was truly as close to random as possible the cards would appear all over the board instead of moving 1 place left or right.
It's ALWAYS just 1 space left or right. Or the same spot. And the same spot almost always occurs when you choose left or right.
The point of the rant is that the stars are just as likely to use the same "no where close to random code" that the tavern, palace and lab use.
As I said in a previous post, since they take achieved levels away with failed stars, they should do the same with sainting.
OR, they could remove the penalty for failure from the stars.
Happy players tell others about a game and that helps GROW the player base and the income of the game.
Unhappy players tell people to stay away because the developers are crooks.
Right now I'm not telling anyone else to play the game.
Gorgon/various _Arrows
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