
Originally Posted by
jweb_4_8938282
I still say make sainting fails remove previous saintings.
Maybe then the coiners who have way too much disposable income would get it.
If it fails, it's no big deal. That's life.
Failure removing a previously attained level is NOT life.
ANALOGY TIME:
You are a driver in a big race.
You come in 2nd place.
The penalty for coming in second is that the next time you race you must remove the left front tire and race on the rim.
If the rim gives out you can't replace it. That's a pretty big hit to the performance of the car. In fact, it would make your
chance of winning the race rather slim indeed.
People have complained that they failed at 100% chance of success. That's just plain wrongheaded thinking when coding.
My choice at the tavern is totally immaterial. It's not luck if the score is known before the game is played
Would you watch a live game from whatever sport if you were told what the score would be before it started? I wouldn't.
Drop a quarter in a slot machine if you knew you would lose? I wouldn't.
3 cards roll up. I get 1 of the useless slots. Yeah, I got spirits. It's NOT the same.
And don't get me started on how few purple and gold cards are showing up.
I'm NOT the only one who has noticed that too.
REMOVE THE FAILURE PENALTY.
Don't penalize us for that unless you will penalize all failures in a similar fashion.
Failed to kill a realm boss? You lose a rune slot.
Lost an arena battle? Take away all your stakes for a day.
Got sunk? No more maps for a week.
Unfortunately they WON'T remove the star penalty because far too many people coin for stars.
Unless and until people stop buying stars they have no incentive to replace the star stealing code.
I for one will not buy any more gems because of this. I WON'T encourage anyone to buy gems.
And I certainly won't tell anyone about the game.
Yeah, I know, people will pay anyway.
But I won't.
Gorgon