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Guild Warfare: All guilds will compete for the same cities, regardless of Realm.
Arena: All players will fight for ranks in the arena From Dawnseeker
A) Arena: BAD IDEA. I can tell you exactly how this ends up. Like Heavens Palace.. from top to bottom, like shuffling a deck of cards. People's 2nd, 3rd, 4th spots currently, etc., would be much lower and daily reward much lower than it is today. Gems, leadercards, everything farmed from top to bottom. Bad idea. Saving or protecting your goodies would be really impossible, unless you are the lucky top player.
B) GW: BAD IDEA On a daily basis, it would be bad because the guilds would tend to fill with high players so they can get max benefits. It is hard, costly and time-consuming to build new guilds and get them up to speed to compete, which is why its not happening. So the same issue would ensue as is in the current system which is 1 dominating guild on ea server.
I play beta still, and with the system of one set of cities for all players, it still encourages 1 or 2 guilds to get top players to keep the max cities for max buffs. And eventually the other players lose out on perks and fall even more behind. I would rather see some way to get guilds built up to levels to compete easier= faster and cheaper, so ea realm can actually try to compete. Also, something seems a bit 1-sided with the way the city in GW is set for defense. All attacking players in A, all defenders in B... if B is strong, hits A.. end game. There is no room to try to spread out, use some strategy, or get any lead into it. The only way that happens, is if attackers are stronger and can push through. So perhaps look at the set-up.
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