In other words, what's the point of GW then? Why not just give each guild a city when they reach a certain level?
Based on a few of the above posts the concern seems to be more focused on the maneuvering within a particular server, vice the welfare of the game as a whole. I don't see any particular solution that is going to solidify the holds guilds have on current cities, prevent anyone from threatening said hold, preventing anyone from preventing them from threatening another guild's hold (the post regarding small guild blocking/savvy political maneuvering). In other words, don't change anything and run the current scenario to its logical conclusion where rapid expansion occurs until every guild and/or player has his/her own server.
In a game based on warfare, which itself is the clash of irreconcilable wills attempting to exert force over one another, there seems alot of risk adversity. I think a combination of realm and server-wide PVP events is the best solution, offering a buffer for the entrenched and new frontiers for the adventurous. I certainly hope to see it.



