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Thread: Feedback Requested: Cross-Realm Arena and Guild Warfare

  1. #41
    Quote Originally Posted by Morgan le Fay View Post
    My apologies Dawn I misunderstood. Although that would spread the benefits out and prevent a single dominant guild it kinda nerfs the point of having cities and taking part in guild wars. I know my guild friends are quite happy having a one round guild war for the rewards and buffs that come with it. They don't see the point of making it any more exciting for less than an hour a day.

    As for nerfing the amount of people a guild can hold, I don't think it'll be fair to do that on established servers. Our guild has become like a family and it would unfair to pick and chose who stays and who goes.
    Morgan, remember this is a dynamic game. Just because you have your guild as your "family" doesn't mean everyone else on the server doesn't matter anymore.

    As Dawnseeker has stated:

    Quote Originally Posted by Dawnseeker View Post
    This is an MMO. Changes will always come because change is exciting and good! Not everyone will like every change, but we have your overall enjoyment and happiness in mind. We want Tynon to be the most fun gaming experience on the web!

  2. #42
    Quote Originally Posted by Dawnseeker View Post
    We haven't committed to anything at this point, so I can't answer specific questions. If you have suggestions, please make them!

    I like the idea of 2 arenas, but that may not be workable.

    Guild Warfare changes might include collapsing the bonuses so that more guilds could acquire them. For example, instead of needing to hold 5 cities to get 100% increase reputation gain, you would only be able to hold a single level 3 city, and that city would give you 100%. Same with 1 level 4 city to get 150% more coins. Just possibilities.
    Dawnseeker, for this idea to work, you would have to lessen the amount of guild cities. Having 5 level3 and 4 level4 cities (which are the most important cities to hold) is just like giving one of each city to all the major guilds of each realm. There's no difference from what they have now.

    To truly elicit a change:
    - Cut down the number of people in each guild. Don't raise this limit even if the guild levels up.
    - Instead of increasing the number of people when a guild level's up, instead, increase the amount of contribution each member can provide by providing a multiplier.
    - For example, a level 3 guild gets +25% contribution multiplier. level 4 guild gets +50% contributions, and so on.

    This ensures that even with a limited number of people per guild, the top tier guild cities are feasible to reach.

    Pair this off with Server-side Realm Wars, and you will have intense, daily guild war action.
    There will be no "number 1 guild that will control all cities" since only 30 people can fit in a guild (hypothetical scenario).
    The clash of big egos and the limited number of players to attack/defend ensure that even if all the top players band together, they wouldn't be able to control multiple guild cities without exerting a lot of effort.

  3. #43
    Forum Moderator Morgan le Fay's Avatar
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    Quote Originally Posted by Herby View Post
    Morgan, remember this is a dynamic game. Just because you have your guild as your "family" doesn't mean everyone else on the server doesn't matter:
    It's often the team you're in that makes the game, rather than what's considered "dynamic". I just think for one event a day it's going to end up causing more unhappiness then it's worth.

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  4. #44
    Lightbringer Wildflower's Avatar
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    Quote Originally Posted by Herby View Post
    Morgan, remember this is a dynamic game. Just because you have your guild as your "family" doesn't mean everyone else on the server doesn't matter anymore.
    I don't see how one could even consider capping the guildmembership of existing guilds to 30. These are real people playing who actually have become attached to other real people.
    Not to mention the investments they have already made. Would they go with them? Would they be taken away from the existing guildfunds?

    Obviously everyone on the server matters, so another solution should be found.
    Just because you don't experience a guild as a family, doesn't mean the rest of the server should suffer either.
    Your argument slices both ways.

    Let us bin the idea of capping existing guilds and find one that would satisfy both parties.
    Adding new content rather then changing what is there, is dynamic.


    Guild Warfare changes might include collapsing the bonuses so that more guilds could acquire them. For example, instead of needing to hold 5 cities to get 100% increase reputation gain, you would only be able to hold a single level 3 city, and that city would give you 100%. Same with 1 level 4 city to get 150% more coins. Just possibilities.

    Dawnseeker this would still mean that less guilds will take the buffs overall since there are only 3 lvl 4 cities. Or do you propose to have more cities of each level?
    This still makes the current system more attractive since at least now 5 guilds can hold them, where as in your example only 3 guilds could hold them.
    It would also mean we would have to spend more guildfunds for the bidding which at the moment we desperately need to aquire a higher level guild (which takes more then a week to reach).
    I understand that it would mean some would invest more and Tynon would make more money due to gemcosts to reach them.
    I doubt those on server 1-10 would be happy with a change that puts us at such a disadvantage overall.
    If this option is adopted I suspect many will quit.

    I vote against this idea and refer to previous posts for additional content .

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  5. #45
    Forum Moderator Andy's Avatar
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    Quote Originally Posted by Dawnseeker View Post
    I edited my post about cities because people seemed to have skimmed it without reading and drawn the wrong conclusions. If we collapsed the bonuses from GW, we would only let guilds hold a single city in each tier.

    So, in that case, at least 5 guilds would hold level 3 cities, 3 guilds level 4 cities, etc. At a minimum.
    The only way that the smaller guilds could get a city would be if they attacked multiple cities of one guild so that the guild has to split their forces. With a Guild holding only one city per level that will not happen.

  6. #46
    Forum Moderator Andy's Avatar
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    Quote Originally Posted by koja6049_1877723 View Post
    It is actually very simple to discourage big players grouping together into one big guild. By simply giving a penalty for big guilds.

    Example, if the guild has a 100% rep buff, and the guild has 100 members, it is divided evenly so that each member only has 1% rep buff.

    Also, can introduce an upkeep cost for the big guilds. like a daily contribution tax/rep tax multiply by guild level to stay in a guild.

    You can think of many other ways too not limited to the above. This is the basic mechanism for game balancing, by boosting weaker players/guilds and penalizing bigger players/guild to a certain degree so that the gameplay evolves and gets more interesing
    Then the guild would kick out the lower players and just keep the big ones to get the buff benefits.

  7. #47
    Ironheart VillainX's Avatar
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    Quote Originally Posted by Andy View Post
    The only way that the smaller guilds could get a city would be if they attacked multiple cities of one guild so that the guild has to split their forces. With a Guild holding only one city per level that will not happen.
    Thats exactly my issue with the idea of limiting guilds cities. in the long run it would make for even less competition, and cut the smaller guilds out totally. At least as it is now, if a top guild holds all cities in the realm, and smaller guilds challenge for all of them, there's a chance that one of them may get lucky and get some buffage going on for a day. Limiting cities as such will force them to fight heads up eliminating their chances of capture.
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  8. #48
    Ironheart VillainX's Avatar
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    I think most people agree that changing Guild Warfare would not be the route. ofc there are the few who think otherwise, and as I said before that's fine. Everyone is entitled their opinion. Let me suggest a similar, but different approach to what some of the folks here have mentioned.

    Instead of "cross realm guild warfare", How about adding some elite NPCs, leaving what is in place there, and make REALM WARS instead of one guild fighting another guild. Have it where every guild in forest realm would challenge every guild water realm for example. What this would do is put the smaller guilds in each realm in a situation where they can get some of the action, and get rewarded for it with buffs of their own. I think this would be a better way to increase competition, and if you think about it, it would do it on a much grander scale. Imagine some of the battles with 200-300 people on EACH side facing off. Not only would it help the smaller guilds, but the battles themselves would be outright epic. It would also put the top guild in a realm in a situation where they had to help the little guilds if they wanted any type of reward for it. It promotes teamwork on a larger scale, and would have different strategy than the current system, seeing as there is a lot more to work with as far as players at all power levels. More possibilities in battle = better competition. It's the only way i can see that we can work out something that not only helps the smaller guilds, but also increases competitiveness for everyone. Thoughts?
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  9. #49
    Forum Moderator Andy's Avatar
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    Quote Originally Posted by VillainX View Post
    I think most people agree that changing Guild Warfare would not be the route. ofc there are the few who think otherwise, and as I said before that's fine. Everyone is entitled their opinion. Let me suggest a similar, but different approach to what some of the folks here have mentioned.

    Instead of "cross realm guild warfare", How about adding some elite NPCs, leaving what is in place there, and make REALM WARS instead of one guild fighting another guild. Have it where every guild in forest realm would challenge every guild water realm for example. What this would do is put the smaller guilds in each realm in a situation where they can get some of the action, and get rewarded for it with buffs of their own. I think this would be a better way to increase competition, and if you think about it, it would do it on a much grander scale. Imagine some of the battles with 200-300 people on EACH side facing off. Not only would it help the smaller guilds, but the battles themselves would be outright epic. It would also put the top guild in a realm in a situation where they had to help the little guilds if they wanted any type of reward for it. It promotes teamwork on a larger scale, and would have different strategy than the current system, seeing as there is a lot more to work with as far as players at all power levels. More possibilities in battle = better competition. It's the only way i can see that we can work out something that not only helps the smaller guilds, but also increases competitiveness for everyone. Thoughts?
    I like it. maybe one day a week it can be Realm Warfare. The only problem is getting the people in multiple guilds work together. Another possibility would be to allow more that one Guild to attack one city, but then there has to be a way to split the buffs.

    The problem is not with GW but with the guilds themselves. As long as there are super gilds there will be no competition. If there was a way to limit the number of high ranked players that could be in a guild then it would force the formation of several guilds that could compete against each other.

  10. #50
    I think vill has a very good idea. Not sure if the devs will like it. I personally want new content. I think changing Gwf under the proposed manner will only force the server to die faster. Yes in the end game there will be one guild left. But do you want server 1 to be in end game in the next 30-60 days
    or do you want server 1 to start hitting end game in say 6-9 months. I prefer it last 6-9 months more at least. Which will require more content from the devs.

    I think we could do something with GWF that improves upon what we already have with out forcing the uber guild situation to occur in the next 30-60 days. And that some changes could be made to get these smaller guilds which are dying off or are nearly dead to become more of a factor in the game and not just participating in GWF every day knowing its going to be a 1 round loss just to get rewards.

    I think alot of people have had some interesting ideas. But each idea alone is not enough. Even the ideas I hate, like limiting guilds to 30 people, have merit . I think we are all on the right track and are getting close to a solution that
    1. The majority of people will like
    2. Not take away from the guilds who already own buffs
    3. Increase competition throughout the server
    4. get the smaller guilds more active in the game
    5.extend the life of the sever

    SO with that said
    Matt's Epic Plan is coming........
    Last edited by mattp169; 09-28-2013 at 04:43 PM.

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