Quote Originally Posted by Dawnseeker View Post
We haven't committed to anything at this point, so I can't answer specific questions. If you have suggestions, please make them!

I like the idea of 2 arenas, but that may not be workable.

Guild Warfare changes might include collapsing the bonuses so that more guilds could acquire them. For example, instead of needing to hold 5 cities to get 100% increase reputation gain, you would only be able to hold a single level 3 city, and that city would give you 100%. Same with 1 level 4 city to get 150% more coins. Just possibilities.
Dawnseeker, for this idea to work, you would have to lessen the amount of guild cities. Having 5 level3 and 4 level4 cities (which are the most important cities to hold) is just like giving one of each city to all the major guilds of each realm. There's no difference from what they have now.

To truly elicit a change:
- Cut down the number of people in each guild. Don't raise this limit even if the guild levels up.
- Instead of increasing the number of people when a guild level's up, instead, increase the amount of contribution each member can provide by providing a multiplier.
- For example, a level 3 guild gets +25% contribution multiplier. level 4 guild gets +50% contributions, and so on.

This ensures that even with a limited number of people per guild, the top tier guild cities are feasible to reach.

Pair this off with Server-side Realm Wars, and you will have intense, daily guild war action.
There will be no "number 1 guild that will control all cities" since only 30 people can fit in a guild (hypothetical scenario).
The clash of big egos and the limited number of players to attack/defend ensure that even if all the top players band together, they wouldn't be able to control multiple guild cities without exerting a lot of effort.