Quote Originally Posted by koja6049_1877723 View Post
It is actually very simple to discourage big players grouping together into one big guild. By simply giving a penalty for big guilds.

Example, if the guild has a 100% rep buff, and the guild has 100 members, it is divided evenly so that each member only has 1% rep buff.

Also, can introduce an upkeep cost for the big guilds. like a daily contribution tax/rep tax multiply by guild level to stay in a guild.

You can think of many other ways too not limited to the above. This is the basic mechanism for game balancing, by boosting weaker players/guilds and penalizing bigger players/guild to a certain degree so that the gameplay evolves and gets more interesing
Then the guild would kick out the lower players and just keep the big ones to get the buff benefits.