Thats exactly my issue with the idea of limiting guilds cities. in the long run it would make for even less competition, and cut the smaller guilds out totally. At least as it is now, if a top guild holds all cities in the realm, and smaller guilds challenge for all of them, there's a chance that one of them may get lucky and get some buffage going on for a day. Limiting cities as such will force them to fight heads up eliminating their chances of capture.




