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Thread: Feedback Requested: Cross-Realm Arena and Guild Warfare

  1. #51
    Quote Originally Posted by Andy View Post
    Then the guild would kick out the lower players and just keep the big ones to get the buff benefits.
    Going by your theory, the guild will kick everyone out except the host

  2. #52
    Lightbringer Deucalion's Avatar
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    Quote Originally Posted by mattp169 View Post
    Lets play this scenarios out. Each level 3 city gives 100 rep bonus each level 4 gives 150% bonus etc etc. There are only 5 level 3s 3 level 4s 1 of eahc other.

    Server 1 will die in 2 weeks. Because here is how it would play out with in 2 weeks one guild - probably water realm warlords will hold every city. They will have 500% rep bonus and you will have within 30 days of this implementation about 40 players at general - demanding where the new heroes are. That same guild will have 450% coins and credits bonus. SO they will have all their runes to level 10 in about 2 weeks. Then that guild will have the level 5 and 6 city. That guild will probably absorb the top 10 or so players not in that guild already. Then there is nothing left for the other players. They have no chance of catching up. BORING BORING BORING
    This would be even more boring then what we have now.

    You had a great plan when this all started! Dont mess with it. Half the changes that have been made do not make the game better in the opinion of a lot of players. Add new content dont change existing content.

    If you look through the forums many people have been asking for a SECOND SERVER WIDE arena - not the merging of the arenas.

    Many of us said when the change to GWF was announced for server 11+ that we did not like the idea.

    So please dont change what we already have, give us new content. Make a second server wide arena with separate rewards
    Add new server wide cities to compete for in GWF with special buffs
    ideas for special buffs
    NL bonus
    regenerate stamina faster
    free stamina - some amount per day
    reduced cool downs
    Im sure we could come up with more

    BUt if server 1 gets only 1 server wide arena and gwf is changed to be like servers 11+ I will probably quit playing and I don't think I would be the only one.
    I agree. I have come to appreciate what we have on server one. If it totally changes overnight I won't be here any longer. I know that Tynon hasn't committed to anything yet, but the fact they are fishing says enough.

    1. An EXTRA (Elite, Bonus, Weekly, Top 50) Server wide Arena is needed, imo.
    2. An EXTRA Server Wide GW with SEPERATE cities at the server level would be a good improvement.
    3. Adjusting certain issues that are happening daily is also needed.

    Merging all Realms is not good. This will completely destroy server 1-10. People started this game with at least the idea that they wanted to spend money to be the best in their realm, not the server. It would be changing the whole dynamic for people and in my opinion isn't the way to go. It's already tough enough to keep peace in a realm arena, I cannot imagine if all we had was a server Arena where the top 10 players got everything, lower players nothing. These idea's have to be EXTRA, not replacements. I wouldn't buy a Ford Mustang if it was going to magically morf into a Honda Civic 4 months later, and I wouldn't want to keep it if it happened without my consent.


    -- Deuc

    Quote Originally Posted by Peeta Melark View Post
    Andy this is a huge exploit that Deucalion has posted. Why aren't you editing or deleting it?

    "Thank you for your constantly supporting on Tynon!"

  3. #53
    also a star/medal cooldown would be awesome

  4. #54
    GW's realm wide NO smaller guilds would never stand a chance. My suggestion stop dropping our power levels and making the heroics 5 times harder to beat now. Fix what is wrong before you make new problems. Love the new stuff don't get me wrong. On Server 1 we have to refresh to get our GW reward after each battle. Gems from sailing need refresh to collect. heroics pfft impossible now. Every night I write down my power the next day at log in it is lower. So fix what we have now before adding new problems. Just my 2 cents.

  5. #55
    Matt's Epic Plan

    SO I am going to try to incorporate as many things as I can to create a plan to change GWF for the better on server 1-10. My hope is that this plan does the following
    1. Add competition, so GWF is not a monotonous task every guild does just for the rewards
    2. Allow smaller guilds to actually get some rewards so that maybe their players can grow
    3. Make it so what guilds have already accomplished is not taken away for them just to make a change
    4. Not change the limits to how many people can be in a guild

    Now the idea is complicated, SO bear with me. I will break it all down into parts. Each part is crucial and without one part the whole idea may fall apart. I will also do my best to explain why I incorporated each part.

    Part 1. FIX GWF
    We all know there are bugs and glitches in it. Before any change is implemented, the bugs and glitches need fixed, Because no one deserves to win or lose a city over a glitch

    Part 2. Remove the Science Museum
    I do not mean remove techs. I want it so that the techs are unlocked when you increase guild levels. SO a level 4 guild will have what is currently offered by level 4 Science Museum. This change eliminates the countless guild funds that are used on Science Museum and frees them up for more important things.

    Part 3. Add a guild upkeep.
    yes i know this will not be popular. But when taken in as part of the whole idea it is crucial. This will prevent guilds full of alts from having too much impact on bidding. Yes alts are a TOS violation, So what? we all know they are there. This also encourages activity in a guild. The upkeep should be based upon the maximum level of players allowed in the guild. and should be 5% of the that numbers minimum investments. SO a guild with 60 people will be my example.
    60 people each giving a minimum of 50 through small investment = 3000 investment in a day. 5% of that is 150. SO the upkeep for a guild that can hold a max of 60 people is 150 daily guild funds. Which is not a lot in the long run but enough to make it matter.

    If a guild can not pay its daily upkeep, it can not bid and will have any cities held NPC'd. The upkeep continues to rollover and until teh full amount is paid that guild can not bid.

    Part 4 Change the costs and cool down times for guild levels
    The costs and cool down times are forcing all the major players into fewer guilds, making it harder for smaller guilds to survive. The cool downs should be cut down by at least 50% and the costs should be cut by at least 25%- This coupled with the removal of the need to upgrade Science museum will balance out

    Part 5 The city makeup.
    This is the most dramatic change. There will be an overall increase in the number of cities on the server, 22 cities per realm for a total of 110 cities. Each realm will have their own set of cities, just like it is now on servers 1-10. However there will be new guidelines and restrictions as explained.

    Level 1 Cities
    These can be attacked by any guild in the realm that is level 1 or higher- so every guild in the realm (not server) can attack them.
    City 1A gives a 20% rep buff
    City 1B gives a 50% increase to coins/credits

    Level 2 Cities
    These can be attacked by any level 2 or higher guild on the server
    City 2A gives a 20% rep buff
    City 2B gives a 20% rep buff
    City 2C gives a 50% increase to coins/credits
    CIty 2D gives 1 extra guild chest chance

    Level 3 cities
    These can be attacked by any Level 3 or higher Guild on the server
    City 3A gives a 20% rep buff
    City 3B gives a 20% rep buff
    City 3C gives a 20% rep buff
    City 3D gives a 50% increase to coins/credits
    CIty 3E gives 1 extra guild chest chance

    Level 4 Cities
    These can be attacked by any Level 4 or higher Guild on the server

    City 4A gives a 50% increase to coins/credits
    CIty 4C gives 1 extra guild chest chance
    City 4D Gives 50% pirates bonus

    Level 5 Cities
    These can be attacked by any Level 5 or higher guild on the server
    City 5A Gives 1 extra guild chest chance
    City 5B Gives 50% Pirates Bonus
    City 5C gives 1 free lab

    Level 6 Cities
    These can be attacked by Any Level 6 or higher guild on the server
    City 6A Gives 50% pirates bonus
    City 6B Gives 1 free lab

    Level 7 Cities
    These can be attacked by any Level 7 Guild or higher on the server
    CIty 7A Gives 1 free lab
    City 7B Gives 75 stamina

    Level 8 Cities
    These can be attacked by any Level 8 Guild on the server
    CIty 8 Gives 75 stamina

    Part 6 CITY LIMIT CAP
    There shall be no limit to the number of cities a guild can hold. Now before you blow your top. keep reading

    Part 7 BUFF CAP
    The Buffs shall be capped as follows
    Stamina 100%
    Coins/credits 150%
    Guild chests 3
    Pirates 100%
    Lab 1
    Stamina 150

    SO a guild could hold 8 cities that give rep bonus but would not get 160% rep bonus they would only get 100% This will create interesting scenarios. DO you take extra cities and have to defend them, do you not take them, DO you take them so another guild can't take them? This will also create extra cities for smaller guilds to fight over. Do you take a city that does not increase your buff so you can fight it out with your rival guild in another realm without risking anything? If you are a smaller guild do you work it out with all the small guilds in a different realm to try and steal a city form a big guild in a different realm? There are all sorts of possibilities with this.

    So theres my epic plan for GWF. Love it ? Hate it? I may have more to add to this later, especially after people start commenting. Im sure I didn't think of everything.
    Last edited by mattp169; 09-28-2013 at 11:59 PM.

  6. #56
    The only way I could see server wide Realmwars/Guildwars working on server 1-10 is if the current buffs actually stay attached to the guilds as they are now and a new gw would be set up for the entire server where you can actually win more buffs.
    I would then make two bonus cities (as mentioned above) lvl constricted and daily, so that lvl 3 guilds could only fight for lvl 3 cities, lvl 4 guilds for lvl 4 cities (and so on) and they can't bid the lower lvl cities when they lvl up.
    The next city would have the buffs of the previous ones as well as a new buff.

    This will give smaller guilds a chance to buffs as well and fight people with a more similar power lvl. It would give room for 4 guilds to fight each night and bidding will be important as well as politics.
    They could even add lvl 2 cities I guess. It would entice guilds to grow, people to invest and would make for more interesting things to do.

    Finally some sanity. This game is currently set up to help the rich become richer and the poor to be used by the rich. Spend more time and effort to make the game equitable and we all will be better in the long run.

  7. #57
    Lightbringer Wildflower's Avatar
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    Posting for DianaP server 8 who isn't able to acces the forum atm:

    Arena:
    I think arena is a nice feature in game and should stay one for each realm, as you need to keep alive competition within a realm. I would suggest though to make the below changes so players will visit arena more often:

    - In order for a player to participate in arena to pay a weekly fee (not very high - this fee is only to help you keep in arena active players)
    - Since there will be a weekly fee, rank will be reset and players will now have an incentive to start working for top rank...


    Warfare:
    In order to avoid server merge to one big guild i suggest to keep cities for lvl 3-5 guilds in realm bidding (maybe reduce cities and make buff % higher) and cities for higher level guilds be server bidding.


    General feedback:
    This is a nice game and i really enjoy playing it! We hope for more competition between realms so the game becomes more interesting.

    ~ You are just jealous 'cause the voices only talk to me..~
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  8. #58
    Quote Originally Posted by Wildflower View Post
    Posting for DianaP server 8 who isn't able to acces the forum atm:

    Arena:
    I think arena is a nice feature in game and should stay one for each realm, as you need to keep alive competition within a realm. I would suggest though to make the below changes so players will visit arena more often:

    - In order for a player to participate in arena to pay a weekly fee (not very high - this fee is only to help you keep in arena active players)
    - Since there will be a weekly fee, rank will be reset and players will now have an incentive to start working for top rank...


    Warfare:
    In order to avoid server merge to one big guild i suggest to keep cities for lvl 3-5 guilds in realm bidding (maybe reduce cities and make buff % higher) and cities for higher level guilds be server bidding.


    General feedback:
    This is a nice game and i really enjoy playing it! We hope for more competition between realms so the game becomes more interesting.
    Don't think a weekly fee arena would do much except result in losing more coins/creds/gems to yet another tax. Already hard enough to keep up with the increasing costs of everything as you gain levels and the blacksmith/talent cooldown reduction making us hustle enough for cash at an increased rate. Active players are mostly near the top of arena, anyway. A weekly fee and reset would just be the same actives that pay it, then go back to where they were the week prior.

    Seeing the difference between server 1 and other, later servers it is easy to observe how compartmentalizing realms makes the earlier servers more active in general--in terms of number of players and guilds. However, it's much less interactive between realms; basically just multiple later-version servers packed into one. I think that kind of compartmentalization would be a benefit for the 3-realm servers as far as longevity, along with server-wide arena and GW as an ADDED feature on all servers. It's too easy to say remove the barriers completely, but surprised the Tynon staff hasn't noticed the difference in server populations when that happens, in that later servers are much more empty and primarily dominated by uber-guilds.

    Many good suggestions here. In the end, anything that promotes competition is and dynamic game play is good, even if it ruffles some feathers. As soon as the OP was up the conversation was immediately ripped back to protectionist measures among servers 1-10. If that was the case, perhaps Dawnseeker should have clarified where these proposed changes might be made. If this was supposed to be a discussion about the earlier servers, I hope the devs at least keep perspective to the game as a whole. Call the bluff on the quit threats, most of the players that have been around awhile are too invested to walk away after the dust settles for any changes.
    Last edited by xxdannisouthxx_7889427; 09-29-2013 at 01:56 PM. Reason: OCD involving grammar
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  9. #59
    Ironheart WickeD's Avatar
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    Dawn a sincere advice , please do not ruin this game with unwanted stuff and making this game more imbalance, you already ruined the game by slowing down the progress, i am vip 6 member been struggling to get past one heroic boss for 3 weeks now, do you think some one who paid money to gain advantage will have patience ? and the same time those who pour in money are not dumb to just drop as much as you guys expect by slowing down.

    PLEASE DO NOT MAKE THIS LIKE EVONY, i have had enough on evony for 4 years.

  10. #60
    Ironheart VillainX's Avatar
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    Quote Originally Posted by Andy View Post
    I like it. maybe one day a week it can be Realm Warfare. The only problem is getting the people in multiple guilds work together. Another possibility would be to allow more that one Guild to attack one city, but then there has to be a way to split the buffs.
    As far as a way to split the buffs... I don't really see a need to split them. Would be easy from a programming point of view to just give the buff to the entire winning realm, the same way the buffs for cities work per realm right now... As far as the number of cities to have in Realm Warfare (not cross realm guild warfare. see my post) I would think having 2 Cities would be the best scenario on servers 1-10. On later servers, 1 City would be ideal. This would put emphasis on the bidding, making funds more crucial to obtaining one. Maybe have the city being bid on actually be named Aerie City. (for servers 1-10 split it into North and South Aerie). Would be very cool to have a weekly or bi-weekly "Battle for Aerie City" that over time everyone would get to participate in.
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