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Thread: Feedback Requested: Cross-Realm Arena and Guild Warfare

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  1. #11
    Quote Originally Posted by Wildflower View Post
    Posting for DianaP server 8 who isn't able to acces the forum atm:

    Arena:
    I think arena is a nice feature in game and should stay one for each realm, as you need to keep alive competition within a realm. I would suggest though to make the below changes so players will visit arena more often:

    - In order for a player to participate in arena to pay a weekly fee (not very high - this fee is only to help you keep in arena active players)
    - Since there will be a weekly fee, rank will be reset and players will now have an incentive to start working for top rank...


    Warfare:
    In order to avoid server merge to one big guild i suggest to keep cities for lvl 3-5 guilds in realm bidding (maybe reduce cities and make buff % higher) and cities for higher level guilds be server bidding.


    General feedback:
    This is a nice game and i really enjoy playing it! We hope for more competition between realms so the game becomes more interesting.
    Don't think a weekly fee arena would do much except result in losing more coins/creds/gems to yet another tax. Already hard enough to keep up with the increasing costs of everything as you gain levels and the blacksmith/talent cooldown reduction making us hustle enough for cash at an increased rate. Active players are mostly near the top of arena, anyway. A weekly fee and reset would just be the same actives that pay it, then go back to where they were the week prior.

    Seeing the difference between server 1 and other, later servers it is easy to observe how compartmentalizing realms makes the earlier servers more active in general--in terms of number of players and guilds. However, it's much less interactive between realms; basically just multiple later-version servers packed into one. I think that kind of compartmentalization would be a benefit for the 3-realm servers as far as longevity, along with server-wide arena and GW as an ADDED feature on all servers. It's too easy to say remove the barriers completely, but surprised the Tynon staff hasn't noticed the difference in server populations when that happens, in that later servers are much more empty and primarily dominated by uber-guilds.

    Many good suggestions here. In the end, anything that promotes competition is and dynamic game play is good, even if it ruffles some feathers. As soon as the OP was up the conversation was immediately ripped back to protectionist measures among servers 1-10. If that was the case, perhaps Dawnseeker should have clarified where these proposed changes might be made. If this was supposed to be a discussion about the earlier servers, I hope the devs at least keep perspective to the game as a whole. Call the bluff on the quit threats, most of the players that have been around awhile are too invested to walk away after the dust settles for any changes.
    Last edited by xxdannisouthxx_7889427; 09-29-2013 at 01:56 PM. Reason: OCD involving grammar
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