Don't think a weekly fee arena would do much except result in losing more coins/creds/gems to yet another tax. Already hard enough to keep up with the increasing costs of everything as you gain levels and the blacksmith/talent cooldown reduction making us hustle enough for cash at an increased rate. Active players are mostly near the top of arena, anyway. A weekly fee and reset would just be the same actives that pay it, then go back to where they were the week prior.
Seeing the difference between server 1 and other, later servers it is easy to observe how compartmentalizing realms makes the earlier servers more active in general--in terms of number of players and guilds. However, it's much less interactive between realms; basically just multiple later-version servers packed into one. I think that kind of compartmentalization would be a benefit for the 3-realm servers as far as longevity, along with server-wide arena and GW as an ADDED feature on all servers. It's too easy to say remove the barriers completely, but surprised the Tynon staff hasn't noticed the difference in server populations when that happens, in that later servers are much more empty and primarily dominated by uber-guilds.
Many good suggestions here. In the end, anything that promotes competition is and dynamic game play is good, even if it ruffles some feathers. As soon as the OP was up the conversation was immediately ripped back to protectionist measures among servers 1-10. If that was the case, perhaps Dawnseeker should have clarified where these proposed changes might be made. If this was supposed to be a discussion about the earlier servers, I hope the devs at least keep perspective to the game as a whole. Call the bluff on the quit threats, most of the players that have been around awhile are too invested to walk away after the dust settles for any changes.



