Quote Originally Posted by mattp169 View Post
Herby,

It is not the fact we are spoiled. ALOLof us on servers 1-10 played beta. We joined live with a strategy. Many of us have changed the specifics of our strategy, but the over all strategy has stayed the same.
If any of us form beta who started 1-10 would go to a new server, we would employ different strategies because of how GWF is setup on those servers. SO to change a major part of the game, even though it may all just be a monotonous series of garrison B attack A every day, will make parts of our strategy useless, and we would have done totally different things from Day 1 if GWF was setup like it is on servers 11+.

So any change to GWF that does not allow the guilds to maintain what they already have ruins alot of work and strategy employed from Day 1 by the players. If we wanted to have GWF like 11+ we could just go play on those servers. However I will say base don many of the comments on the forums, The setup on 11+ is not a good idea period. On most servers it creates 1 uber guild that no other guild will ever be able to compete with.
I do agree theres really no competition on servers 1-10 for GWF at this point and many of us would like some type of inter-realm competition. But changing GWF on 1-10 to 11+ setup is not the answer.

Many very nice suggestions have been made not only in this thread but on other threads, and most of those ideas involve adding new content without undoing what has already been accomplished.

And before anyone argues that what we have on servers 1-10 which is 1 guild per realm being an uber guild and owning the realm, and just having 1 uber guild on the whole server owning everything like 11+ is basically the same thing I would say this:
On servers 1-10 we can add simple changes such as new content (ie. new cities any realm can attack or realm wars )and radically shake up the server, possibly breathing new life, excitement and money into the server and game without destroying the server. Make those same changes on 11+ and nothing happens.

I am all for some form of inter-realm warfare provided it is separate from the current make up of GWF.
To me, this really goes against the whole idea behind warfare in the first place. It's like winning the first battle then complaining about the enemy changing tactics.Sort of how the Spartans got their butts whooped at Leuctra by the invention of the flank attack.

In my mind, this is what is driving the uncontrolled expansion of servers. It's competition drying up and hopeless odds against entrenched opponents on the earlier servers that lead to the alt army constantly forming on new servers in hopes of better odds. So, while it's nice if you're part of a server 1 uber guild with no hope of ever being beaten, the consequences of that system are being felt everywhere else.

I understand it's human nature not to let go of entitlements, but I feel like the issue to be addressed is how to make the game sustainable in the long run. Tynon can't please everyone, and I don't feel like it's helping when the only justification for batting away any attempts at change turn into a "hey kids get off my lawn" argument.