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Thread: Feedback Requested: Cross-Realm Arena and Guild Warfare

  1. #101
    I agree with morgan they can have 2 different versions of the game.
    Personally I think they need to stick with the original plan. Make the game realm based But add in cross realm action. I would be willing to wager fairly heavily if they changed 11+ to be like 1-10 for GWF and added in cross realm ware far of some sort servers 11+ would get some new life.

  2. #102
    Quote Originally Posted by mattp169 View Post
    Herby,

    It is not the fact we are spoiled. ALOLof us on servers 1-10 played beta. We joined live with a strategy. Many of us have changed the specifics of our strategy, but the over all strategy has stayed the same.
    If any of us form beta who started 1-10 would go to a new server, we would employ different strategies because of how GWF is setup on those servers. SO to change a major part of the game, even though it may all just be a monotonous series of garrison B attack A every day, will make parts of our strategy useless, and we would have done totally different things from Day 1 if GWF was setup like it is on servers 11+.

    So any change to GWF that does not allow the guilds to maintain what they already have ruins alot of work and strategy employed from Day 1 by the players. If we wanted to have GWF like 11+ we could just go play on those servers. However I will say base don many of the comments on the forums, The setup on 11+ is not a good idea period. On most servers it creates 1 uber guild that no other guild will ever be able to compete with.
    I do agree theres really no competition on servers 1-10 for GWF at this point and many of us would like some type of inter-realm competition. But changing GWF on 1-10 to 11+ setup is not the answer.

    Many very nice suggestions have been made not only in this thread but on other threads, and most of those ideas involve adding new content without undoing what has already been accomplished.

    And before anyone argues that what we have on servers 1-10 which is 1 guild per realm being an uber guild and owning the realm, and just having 1 uber guild on the whole server owning everything like 11+ is basically the same thing I would say this:
    On servers 1-10 we can add simple changes such as new content (ie. new cities any realm can attack or realm wars )and radically shake up the server, possibly breathing new life, excitement and money into the server and game without destroying the server. Make those same changes on 11+ and nothing happens.

    I am all for some form of inter-realm warfare provided it is separate from the current make up of GWF.
    To me, this really goes against the whole idea behind warfare in the first place. It's like winning the first battle then complaining about the enemy changing tactics.Sort of how the Spartans got their butts whooped at Leuctra by the invention of the flank attack.

    In my mind, this is what is driving the uncontrolled expansion of servers. It's competition drying up and hopeless odds against entrenched opponents on the earlier servers that lead to the alt army constantly forming on new servers in hopes of better odds. So, while it's nice if you're part of a server 1 uber guild with no hope of ever being beaten, the consequences of that system are being felt everywhere else.

    I understand it's human nature not to let go of entitlements, but I feel like the issue to be addressed is how to make the game sustainable in the long run. Tynon can't please everyone, and I don't feel like it's helping when the only justification for batting away any attempts at change turn into a "hey kids get off my lawn" argument.
    "But I don't want to go among mad people," Alice remarked.
    "Oh, you can't help that," said the Cat: "we're all mad here. I'm mad. You're mad."
    "How do you know I'm mad?" said Alice.
    "You must be," said the Cat, "or you wouldn't have come here."
    -Alice in Wonderland

    "I come in peace. I didn't bring artillery. But I'm pleading with you, with tears in my eyes: if you **** with me, I'll kill you all."
    -Gen. James "Chaos" Mattis, USMC to Iraqi tribal elders

  3. #103
    What you all dont get is this. Server 1-10 have 40-60+ super active players per realm in 5 realms Then another 20-40 fairly active players per realm. The server 11+ model of GWF can not sustain the continued growth of all those players. AT the levels we are all at and the super high costs, we need the buffs to continue to grow. And you dont have to change GWF to give us competition. You can add new content that increases competition.

  4. #104
    Quote Originally Posted by mattp169 View Post
    What you all dont get is this. Server 1-10 have 40-60+ super active players per realm in 5 realms Then another 20-40 fairly active players per realm. The server 11+ model of GWF can not sustain the continued growth of all those players. AT the levels we are all at and the super high costs, we need the buffs to continue to grow. And you dont have to change GWF to give us competition. You can add new content that increases competition.
    True, though it's because each realm is set up like an 11+ server, so it's more like having 5 server 11s on one, since the realms are isolated. On the sustainability side, if changes aren't acceptable on the old servers, they need to change the rest of the servers to mirror that. Otherwise its just super inefficient, like peeling dark realm off and giving it it's own server. At least giving the 11+ servers more realms to jump and isolation would increase the lifespan of both characters and servers.
    "But I don't want to go among mad people," Alice remarked.
    "Oh, you can't help that," said the Cat: "we're all mad here. I'm mad. You're mad."
    "How do you know I'm mad?" said Alice.
    "You must be," said the Cat, "or you wouldn't have come here."
    -Alice in Wonderland

    "I come in peace. I didn't bring artillery. But I'm pleading with you, with tears in my eyes: if you **** with me, I'll kill you all."
    -Gen. James "Chaos" Mattis, USMC to Iraqi tribal elders

  5. #105
    I think making 11+ like 1-10 would revitalize those servers. ANd then add new content that creates inter realm war fare to all servers will revitalize all servers even more.

  6. #106
    Totally agree. Even if separated the upside of having more active realms on a server is it just feels more busy and less empty. Also provides an individual player with more options and choices in destiny.
    "But I don't want to go among mad people," Alice remarked.
    "Oh, you can't help that," said the Cat: "we're all mad here. I'm mad. You're mad."
    "How do you know I'm mad?" said Alice.
    "You must be," said the Cat, "or you wouldn't have come here."
    -Alice in Wonderland

    "I come in peace. I didn't bring artillery. But I'm pleading with you, with tears in my eyes: if you **** with me, I'll kill you all."
    -Gen. James "Chaos" Mattis, USMC to Iraqi tribal elders

  7. #107
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    Quote Originally Posted by Wildflower View Post
    The only way I could see server wide Realmwars/Guildwars working on server 1-10 is if the current buffs actually stay attached to the guilds as they are now and a new gw would be set up for the entire server where you can actually win more buffs.
    I would then make two bonus cities (as mentioned above) lvl constricted and daily, so that lvl 3 guilds could only fight for lvl 3 cities, lvl 4 guilds for lvl 4 cities (and so on) and they can't bid the lower lvl cities when they lvl up.
    The next city would have the buffs of the previous ones as well as a new buff.

    This will give smaller guilds a chance to buffs aswell and fight people with a more similar power lvl. It would give room for 4 guilds to fight each night and bidding will be important as well as politics.
    They could even add lvl 2 cities I guess. It would entice guilds to grow, people to invest and would make for more interesting things to do.
    I think Wildflower is on to something here. The idea of being able to only bid on the cities equal to the level of your guild is a great one since it allows the smaller guilds to fight each other in a more realistically competitive environment and actually win cities. I like any idea that helps the smaller guilds grow. And keeping the buff from the previous level stacked on to the new level helps to make it worth the effort to endure the level up process. Then, once a guild has reached a level where there is no competition for that level of cities, that is where Realm Wars comes in. As it stands now, on Server 2, our guild can beat the other guilds in our realm who bid against us with just 1-2 players in each city. GW has become more of a formality than an actual competition. So yes, something definitely needs to be done. Most of my players just join GW and then don't bother to fight because it's really no fun doing one-turn kills and you can only drag it out so long before you just march into A Base to get it over with.

    But if HellFire had to compete against ECLIPSE guild??? Or Ziron??? NOW I would have some interested players again who would be all about winning a server city.

    And the arena? Keep the realm arenas and just make a new server arena. All it's going to do is make the Player Rankings come alive with battles.

    And one more thing. Way back in the day there used to be a game called Might and Magic. One of the versions of that game had a mini-game in it that was a card game played at a tavern to get coins. I don't remember the particulars of the card game but I know it was a simple, addicting game to play and sometimes I would pop into MandM just to play that silly card game in the tavern because it was actually kind of fun. Maybe Tynon could incorporate something like that where players could play a game to earn more coins or credits or stamina to pass the time as they wait for stamina to build up. So many times we get stalled out. Not enough power to beat the bosses. You get stalled out in the Palace. Not enough stamina to grind or do Lab. Not enough coins for temple. Not enough credits to do tavern. May as well go play Xbox. See you guys later when I get some stamina or after reset when I get some sails. So give us a little mini-game that we can play to get what we need without it costing us anything to play it.
    http://bbs.tynon.com/image.php?type=sigpic&userid=36&dateline=137277676  8 Hellion
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  8. #108
    Quote Originally Posted by Hellion View Post
    I think Wildflower is on to something here. The idea of being able to only bid on the cities equal to the level of your guild is a great one since it allows the smaller guilds to fight each other in a more realistically competitive environment and actually win cities. I like any idea that helps the smaller guilds grow. And keeping the buff from the previous level stacked on to the new level helps to make it worth the effort to endure the level up process. Then, once a guild has reached a level where there is no competition for that level of cities, that is where Realm Wars comes in. As it stands now, on Server 2, our guild can beat the other guilds in our realm who bid against us with just 1-2 players in each city. GW has become more of a formality than an actual competition. So yes, something definitely needs to be done. Most of my players just join GW and then don't bother to fight because it's really no fun doing one-turn kills and you can only drag it out so long before you just march into A Base to get it over with.

    But if HellFire had to compete against ECLIPSE guild??? Or Ziron??? NOW I would have some interested players again who would be all about winning a server city.

    And the arena? Keep the realm arenas and just make a new server arena. All it's going to do is make the Player Rankings come alive with battles.

    And one more thing. Way back in the day there used to be a game called Might and Magic. One of the versions of that game had a mini-game in it that was a card game played at a tavern to get coins. I don't remember the particulars of the card game but I know it was a simple, addicting game to play and sometimes I would pop into MandM just to play that silly card game in the tavern because it was actually kind of fun. Maybe Tynon could incorporate something like that where players could play a game to earn more coins or credits or stamina to pass the time as they wait for stamina to build up. So many times we get stalled out. Not enough power to beat the bosses. You get stalled out in the Palace. Not enough stamina to grind or do Lab. Not enough coins for temple. Not enough credits to do tavern. May as well go play Xbox. See you guys later when I get some stamina or after reset when I get some sails. So give us a little mini-game that we can play to get what we need without it costing us anything to play it.
    The host of the #1 guild on server 2 has just spoken out.
    And I agree with him wholly.

    At least this is a person who's not afraid of change, and wants to look for new challenges.
    Unlike some persons from a previous server (cough)

    I also remember that MnM mini-game. I think it was in Might and Magic 6.
    That was the best of the series in my opinion.

    Tynon should try to keep their players interested 24/7. Schedule events for the whole day.
    Several other popular MMOs of the same genre have an event happening almost every hour.

    Especially now that games like GTAV, GTAV online and consoles such as the PS4, Xbox1 are coming out.
    What's to stop people from playing Tynon because its boring. They'd just get their gaming fixes on console games with infinite replayability.

  9. #109
    Idea for New Event: The Seven Swords

    Each guild selects seven players, and assigns them to seven slots (1-7). Then the players fight their opposite number. Best of seven wins the match. This tests the DEPTH of a guild, rather than simply seeing who the strongest single player is. Strategy involves assigning players to different locations.

  10. #110
    I would ask that first, the Left map crisis is repaired. Seems on server 52, everyone keeps getting the same L piece to the map, since the last patches were run.
    Thank you
    Gribbles / server 52.

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