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Thread: Feedback Requested: Cross-Realm Arena and Guild Warfare

  1. #1

    Feedback Requested: Cross-Realm Arena and Guild Warfare

    Right now, each Realm (Fire, Water, Light, etc.) has its own division for Arena and also Guild Warfare (on some servers).

    We're considering removing the barriers between realms and letting all players and guilds on a server compete in these events. We think this will increase competition (and thus the fun!) of these events and give a real estimate of who is strongest! We want to get your feedback on this. Please let us know what you think!

    Guild Warfare: All guilds will compete for the same cities, regardless of Realm.
    Arena: All players will fight for ranks in the arena

    Do you love it? Hate it? Have ideas or suggestions? Let us know!

  2. #2
    Well what will happen to all the cities we own on servers 1-10 if this happened?

    Would the arena awards be exactly the same as they are now
    and only top 10 get good rewards?


    I would say arena wise make a server arena and a realm arena and you can compete in both - maybe have to be in top 100 of realm arena to get into server arena

    In regards to GWF - I would hate to lose all the cities we have and have to try and regain them. If you are going to do it make it so theres still the same number of cities. So on server 1 there would be 30 level 3 cities, 15 level 4, 5 level 5 5 level 6 etc. Or create some new special cities that have special buffs that are server wide.

    If you remove all the barriers for cross realm warfare whats the point of having realms. Just get rid of realms altogether.

    I think keep things the way they are and add new cross realm features such as a special server arena and and special cities that any realm can bid on. Dont redo the whole concept of the game this far into it
    Last edited by mattp169; 09-27-2013 at 09:37 PM.

  3. #3
    Forum Moderator Andy's Avatar
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    Now will this affect the picking of the 'statues' for Heaven Palace?

  4. #4
    Ironheart
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    The Guild Warfare competition already happens this way on server 34-Forge of Hephaestus. It's good and bad. Bad because one guild has the majority of powerful players on the server which would require a number of smaller guilds to coordinate to have any hope of bringing that single guild down. Good because there is certainly competition over the cities (if most of them are still owned by that single large guild). I almost think it would be better if this were separated by realm because quite frankly the power imbalance between realms on my server is rather dramatic.

    The Arena combining I don't support unless Arena rewards are dramatically increased for the top 30-50 players (10 player count per realm at least, so 3 realms gets 30 players good rewards at minimum). If rewards stay as they are I am emphatically against this change. If this combining happens, you would have to make the top 10 start out around what top 1 currently receives, and top 5 go up from there. Otherwise it wouldn't be worth being in the top 10 or top 5 in the way it is worth being in the top 5 under the current system.
    Last edited by Klepto; 09-27-2013 at 09:46 PM.

  5. #5
    Quote Originally Posted by mattp169 View Post
    Well what will happen to all the cities we own on servers 1-10 if this happened?

    Would the arena awards be exactly the same as they are now
    and only top 10 get good rewards?


    I would say arena wise make a server arena and a realm arena and you can compete in both - maybe have to be in top 100 of realm arena to get into server arena

    In regards to GWF - I would hate to lose all the cities we have and have to try and regain them. If you are going to do it make it so theres still the same number of cities. So on server 1 there would be 30 level 3 cities, 15 level 4, 5 level 5 5 level 6 etc. Or create some new special cities that have special buffs that are server wide.

    If you remove all the barriers for cross realm warfare whats the point of having realms. Just get rid of realms altogether.

    I think keep things the way they are and add new cross realm features such as a special server arena and and special cities that any realm can bid on. Dont redo the whole concept of the game this far into it
    We haven't committed to anything at this point, so I can't answer specific questions. If you have suggestions, please make them!

    I like the idea of 2 arenas, but that may not be workable.

    Guild Warfare changes might include collapsing the bonuses so that more guilds could acquire them. For example, instead of needing to hold 5 cities to get 100% increase reputation gain, you would only be able to hold a single level 3 city, and that city would give you 100%. Same with 1 level 4 city to get 150% more coins. Just possibilities.

  6. #6
    Ironheart VillainX's Avatar
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    I mentioned in another thread that I would like to see a server wide arena, but perhaps I wasn't clear on what I meant... I was referring to making an "All Star" arena of sorts. SEPERATE from the realm arena, and separate rewards for such. If tynon were to make arena full server and do away with the realm arenas, It would DRASTICALLY reduce most of the top 10 in each realm daily income. With the recent change to Blacksmith and Talent Queues, it's getting hard enough to keep up as it is. Doing this would would be a setback.
    Quote Originally Posted by mattp169 View Post
    I would say arena wise make a server arena and a realm arena and you can compete in both - maybe have to be in top 100 of realm arena to get into server arena
    This would be great, except I would personally make the rank needed to be able to enter it 50, or 30 and up, as to make it more of an elite arena.

    As far as guild warfare being cross server. I don't like the idea of losing EVEN more benefits with yet another change. I know you have already put this into effect on servers 10 and up, but to take away our rewards for what we are currently holding AND defending daily is ridiculous, and EVEN further contributes to the ever growing power deficit for non VIP players. If you guys are phasing in a total "pay to play" system, be up front with us about that so we can decide if we want to move on to other games, or stick it out here. It seems that is the direction it is headed with all the changes. I know some wont agree with me but that's fine. Everyone has their own opinion and rightfully so.

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  7. #7
    Ironheart
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    Quote Originally Posted by Dawnseeker View Post
    We haven't committed to anything at this point, so I can't answer specific questions. If you have suggestions, please make them!

    I like the idea of 2 arenas, but that may not be workable.

    Guild Warfare changes might include collapsing the bonuses so that more guilds could acquire them. For example, instead of needing to hold 5 cities to get 100% increase reputation gain, you would only be able to hold a single level 3 city, and that city would give you 100%. Same with 1 level 4 city to get 150% more coins. Just possibilities.
    Limitations on number of cities per tier you can hold (or across ranges of tiers) would be good. Right now a single guild on my server holds 5 cities, 3 of which are the level 4 tier cities. That's pretty crappy for the other level 4 guilds that can't make a dent on that single guild unless they have the cooperation of at least two other level 3 guilds as well (which hasn't happened yet at all).

  8. #8
    There was another similar thread to this, so pasting a edited version of my response to that here as well...

    -Server-wide Arena: Great idea.
    Instead of entirely removing the barriers and just making a common arena, why not keep the realm arenas and add a additional server-wide arena? Benefits of this would be incentive for the top of each realm to be going head to head, especially if the rewards were better. Also, it would allow active players that are "stuck" in their current realm arena slots because of large power gaps to bump up a few places and increase competition/movement/growth in each realm. Maybe there are only a certain amount of spots in the server-wide arena, and once you get bumped off you get sent back to your original realm until strong enough to try again or after a cooldown period, allowing people to decide which arena presents the best opportunity.

    A single, server-wide arena would probably result in competition mostly at the top level. A server-wide arena combined with realm arenas would create competition everywhere. Greater rewards would be more incentive for people to strive for those slots, and the ensuing power vacuum left in the realm arenas would create opportunities for others. On the user-end this would bring a more dynamic environment. I believe it would be better for Tynon as well, as more growth opportunities in multiple venues would lead to more business. Also, you can never go wrong giving the top bread-winners more reasons to 1-up each other by pitting them constantly head to head. Perhaps it might also mitigate some of the server migration herd stampedes, as about 90% of the 'nerd rage quits' I've observed seem to be arena related frustration. Players will stay active on servers, even as part of guilds with hopeless odds of success in guild wars or sailing if they are still personally getting paid. Fact.

    -Guild Wars
    My current server has a server-wide guild war setup. It seems to promote a single, dominant guild while discouraging participation in 'lesser guilds.' I think the most benefit for everyone would be similar to the above arena concept. Let there be a choice of whether to march your guild onto a server-wide campaign or a realm campaign. This would create opportunities for lesser guilds to have a chance, thereby increasing activity and investment on a server. It would provide a buffer against the universally-hated uber guild. Entire guilds leave for other servers because the possibility of upward momentum stops (except for the players still raking in top arena rewards).

    Think of it this way: it's human nature to want to be an apex predator, whether alone or in a group. The more opportunities you provide for that urge, the better off everyone is. It also dampens the herd migration, because I'm willing to bet that most server expansion is eaten by those 'heading west' for greater opportunities and freedom from their oppressors rather than new players. Unfortunately they leave carcasses behind, which simply take up space.
    "But I don't want to go among mad people," Alice remarked.
    "Oh, you can't help that," said the Cat: "we're all mad here. I'm mad. You're mad."
    "How do you know I'm mad?" said Alice.
    "You must be," said the Cat, "or you wouldn't have come here."
    -Alice in Wonderland

    "I come in peace. I didn't bring artillery. But I'm pleading with you, with tears in my eyes: if you **** with me, I'll kill you all."
    -Gen. James "Chaos" Mattis, USMC to Iraqi tribal elders

  9. #9
    great idea I take it you seen my thread about cross realm arena yesterday,
    but for those guilds that already hold cities should keep them when the new guild war starts(otherwise its unfair), muti attacking guilds on the cities held by stronger guilds so there would be alliances between guilds to take over cites, more guild cities to go after would be fun & holding against new foes for an extra challange & better rewards, we do need something to keep players interested in the game.

    What would be a good idea is 2 types of arena, 1 for cross realm stronger players & the other standard realm for the lower players so they would have at least a chance to climb up in rankings.

    Also some new side quest sort of like manual grinding for XP,materials, plans, runes anything to keep players entertained longer, we come in to play & 2 hrs later we off playing some other game til we have enough stamina or next boss to challange, but thats another thread.

  10. #10
    Dawn, honestly I think this is one of the worst things for this game.

    As yall have experienced with the servers 11+, realms become irrelevant, which is why you only have 3 now. Also, as was said when the original announcement about this came out, this change will force the strongest players on each server into 1-3 guilds (depending on how well everyone can get along) but you wont have more then 5 guilds really fighting.

    Instead it will further imbalance the game, kill competition, push the company to increase server roll-out, server mergers will come quicker then they will now, and many more people will start to leave guilds where the top players leave to consolidate power.

    Quote Originally Posted by mattp169 View Post
    Well what will happen to all the cities we own on servers 1-10 if this happened?
    If you remove all the barriers for cross realm warfare whats the point of having realms. Just get rid of realms altogether.
    I have a feeling that this is where they are wanting to get to. Think about it, in 6 months more, when end-game stagnation sets in, how would they merge things the way they are now? They have to start streamlining, at least thats how it feels to me.

    Quote Originally Posted by Andy View Post
    Now will this affect the picking of the 'statues' for Heaven Palace?
    Most likely it will just be the top 10 from the server arena, since realms will, for all intent and purpose, be completely useless. In fact, there really will be no reason to have realms after this change, so I can imagine they will ditch them on new servers.

    Now to see how interested in our feedback yall are. *holds breath*

    EDIT:
    I realized I was a Debby Downer and didn't even offer any ideas, so here goes:
    ~Finally fix WB last hit, people still have all different kind of timers.
    ~Add some kind of "guild ragnarok" event, it has been suggested here before.
    ~Finish developing heroes for the remaining titles.
    ~Fix the rep cost for higher titles, its RIDICULOUS.
    ~Develop more double effect runes, maybe one specifically for magi.
    ~Remove the level 10 rune cap.
    ~Allow for a server-wide weekly event. Reward could be double contibs for the week, increased chances of meeting an old hag rune keeper, all frags count as two...possibilities are endless.
    ~Finally reveal the new ways to get plans you mentioned a month ago.

    Thats just a simple list of my ideas...
    Last edited by Bubba87; 09-27-2013 at 10:59 PM.

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