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Thread: Feedback Requested: Cross-Realm Arena and Guild Warfare

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  1. #1
    Server 5 currently has separate cities for each of the 5 realms in guilds warfare. It's more fair this way than having to share, because it promotes more than 1 dominant guild. If Tynon were to go to a single set of cities for guilds warfare, my guild Firies would end up owning most of them, because we have the strongest players in the server. I don't want to drive out the competition in the other realms, competition we currently face in Pirates, Heaven Tavern, and Ragnarok.
    Lita

  2. #2
    There was another similar thread to this, so pasting a edited version of my response to that here as well...

    -Server-wide Arena: Great idea.
    Instead of entirely removing the barriers and just making a common arena, why not keep the realm arenas and add a additional server-wide arena? Benefits of this would be incentive for the top of each realm to be going head to head, especially if the rewards were better. Also, it would allow active players that are "stuck" in their current realm arena slots because of large power gaps to bump up a few places and increase competition/movement/growth in each realm. Maybe there are only a certain amount of spots in the server-wide arena, and once you get bumped off you get sent back to your original realm until strong enough to try again or after a cooldown period, allowing people to decide which arena presents the best opportunity.

    A single, server-wide arena would probably result in competition mostly at the top level. A server-wide arena combined with realm arenas would create competition everywhere. Greater rewards would be more incentive for people to strive for those slots, and the ensuing power vacuum left in the realm arenas would create opportunities for others. On the user-end this would bring a more dynamic environment. I believe it would be better for Tynon as well, as more growth opportunities in multiple venues would lead to more business. Also, you can never go wrong giving the top bread-winners more reasons to 1-up each other by pitting them constantly head to head. Perhaps it might also mitigate some of the server migration herd stampedes, as about 90% of the 'nerd rage quits' I've observed seem to be arena related frustration. Players will stay active on servers, even as part of guilds with hopeless odds of success in guild wars or sailing if they are still personally getting paid. Fact.

    -Guild Wars
    My current server has a server-wide guild war setup. It seems to promote a single, dominant guild while discouraging participation in 'lesser guilds.' I think the most benefit for everyone would be similar to the above arena concept. Let there be a choice of whether to march your guild onto a server-wide campaign or a realm campaign. This would create opportunities for lesser guilds to have a chance, thereby increasing activity and investment on a server. It would provide a buffer against the universally-hated uber guild. Entire guilds leave for other servers because the possibility of upward momentum stops (except for the players still raking in top arena rewards).

    Think of it this way: it's human nature to want to be an apex predator, whether alone or in a group. The more opportunities you provide for that urge, the better off everyone is. It also dampens the herd migration, because I'm willing to bet that most server expansion is eaten by those 'heading west' for greater opportunities and freedom from their oppressors rather than new players. Unfortunately they leave carcasses behind, which simply take up space.
    "But I don't want to go among mad people," Alice remarked.
    "Oh, you can't help that," said the Cat: "we're all mad here. I'm mad. You're mad."
    "How do you know I'm mad?" said Alice.
    "You must be," said the Cat, "or you wouldn't have come here."
    -Alice in Wonderland

    "I come in peace. I didn't bring artillery. But I'm pleading with you, with tears in my eyes: if you **** with me, I'll kill you all."
    -Gen. James "Chaos" Mattis, USMC to Iraqi tribal elders

  3. #3
    great idea I take it you seen my thread about cross realm arena yesterday,
    but for those guilds that already hold cities should keep them when the new guild war starts(otherwise its unfair), muti attacking guilds on the cities held by stronger guilds so there would be alliances between guilds to take over cites, more guild cities to go after would be fun & holding against new foes for an extra challange & better rewards, we do need something to keep players interested in the game.

    What would be a good idea is 2 types of arena, 1 for cross realm stronger players & the other standard realm for the lower players so they would have at least a chance to climb up in rankings.

    Also some new side quest sort of like manual grinding for XP,materials, plans, runes anything to keep players entertained longer, we come in to play & 2 hrs later we off playing some other game til we have enough stamina or next boss to challange, but thats another thread.

  4. #4
    Lightbringer Wildflower's Avatar
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    I for one would love a new challenge and the idea of an arena where the prizes are better and the top can fight, even if it would be a weekly event.
    To be far though, it would be interesting to do it for all power levels as the top already gets many advantages.

    I would also be very happy with a weekly arena shuffle though, just to make it more interesting. But then I think the moving should be reinstated like it used to be; one place at a time so you can actually get to stakes you want.

    I would support the idea Villainx has posted. It would also gives lower powered players acces to the top 3 in arena for realm and help them grow more. I would like to be able to have the option to be in one or the other at certain times.

    Instead of changing guildwars, I would love to see Realm wars as an event. This will keep the difference between realms alive and would be interesting as not only power but also strategy and politics could play a factor.
    One could make an alliance with a certain realm for instance. I think it is good to keep this seperate from the already existing guildwars, but could also apply to cities (or even countries ).
    The prizes could contain objects as gems, heroes, spiritplans dependent on gear already in place - or - buffs such as garanteed succesfull sail (by protection buff once a day), Stamina bonus once a day, double pvp loot gain once a day, double frags once a day.

    It could be interesting to change GW, but I think it would be unfair to take away the already existing buffs.

    Other feedback:

    - Please reconsider the costs of the lvl4 gem removal. I feel it is ridiculous to put that in place, it is way to high.
    - Please give the option to search for players by name in rankings
    - Please add option to change name of the guild.
    - Please add at least ONE new hero.
    - Please make more lvl 60 runes (or lvl 80 ones)
    - Please consider a way to make carib more accesible for lower powered players or add an extra feature on assistant so one can make 100 if not done banish and sail. This hurts the smaller players most and makes getting a full assistant nearly impossible on the newer servers where one guild rules and others can't grow to generate some real competition due to the banish hours and sail failures. Only addition needed is an extra fight count to make it to 100.
    - Please consider resets on saint to be specific, so you don't have to reset all, but can chose to remove 1 saint.
    - Please consider adding sidequests to keep the game from being too repetitive and players getting bored and quitting.
    EDIT:- Please do something about the fact that stars are taken away when medals fail. Fail percentage is really high and then when stars are taken it is a slap in the face.

    , ty for asking feedback!
    Last edited by Wildflower; 09-28-2013 at 12:59 AM. Reason: Extra feedback

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  5. #5
    Quote Originally Posted by Wildflower View Post
    I for one would love a new challenge and the idea of an arena where the prizes are better and the top can fight, even if it would be a weekly event.
    To be far though, it would be interesting to do it for all power levels as the top already gets many advantages.

    I would also be very happy with a weekly arena shuffle though, just to make it more interesting. But then I think the moving should be reinstated like it used to be; one place at a time so you can actually get to stakes you want.

    I would support the idea Villainx has posted. It would also gives lower powered players acces to the top 3 in arena for realm and help them grow more. I would like to be able to have the option to be in one or the other at certain times.

    Instead of changing guildwars, I would love to see Realm wars as an event. This will keep the difference between realms alive and would be interesting as not only power but also strategy and politics could play a factor.
    One could make an alliance with a certain realm for instance. I think it is good to keep this seperate from the already existing guildwars, but could also apply to cities (or even countries ).
    The prizes could contain objects as gems, heroes, spiritplans dependent on gear already in place - or - buffs such as garanteed succesfull sail (by protection buff once a day), Stamina bonus once a day, double pvp loot gain once a day, double frags once a day.

    It could be interesting to change GW, but I think it would be unfair to take away the already existing buffs.

    Other feedback:

    - Please reconsider the costs of the lvl4 gem removal. I feel it is ridiculous to put that in place, it is way to high.
    - Please give the option to search for players by name in rankings
    - Please add option to change name of the guild.
    - Please add at least ONE new hero.
    - Please make more lvl 60 runes (or lvl 80 ones)
    - Please consider a way to make carib more accesible for lower powered players or add an extra feature on assistant so one can make 100 if not done banish and sail. This hurts the smaller players most and makes getting a full assistant nearly impossible on the newer servers where one guild rules and others can't grow to generate some real competition due to the banish hours and sail failures. Only addition needed is an extra fight count to make it to 100.
    - Please consider resets on saint to be specific, so you don't have to reset all, but can chose to remove 1 saint.
    - Please consider adding sidequests to keep the game from being too repetitive and players getting bored and quitting.
    EDIT:- Please do something about the fact that stars are taken away when medals fail. Fail percentage is really high and then when stars are taken it is a slap in the face.

    , ty for asking feedback!
    I agree with this, I wish these threads would have a like button and a dislike button so we could show support, without having to reply to them.

  6. #6
    Ironheart VillainX's Avatar
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    Quote Originally Posted by mattp169 View Post
    Add new content dont change existing content.
    This guy...
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  7. #7
    Forum Moderator Morgan le Fay's Avatar
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    I think possibly a cross realm arena is a good idea as long as it remains an optional choice if players want it, however if they prefer to they could remain in a realm arena. The danger is big players " farming" the small for their gems. At least the realm barriers do stop that from happening.

    One possible solution is an "Arena Day". An event where you have to fight your way to the top of the arena to win a nice prize.

    As for removing the barriers on certain servers for GWs. I got to say I would be against this. Currently there is at least 5 top guilds on the first 10 servers which allows for a bit of competition in pirates. Having cross-realm GWs would quickly evolve in to one all-powerful guild holding all the cities and doing practically all the sails.

    I would vote to leave Guild Wars as it is.
    Last edited by Morgan le Fay; 09-27-2013 at 11:44 PM.

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  8. #8
    Lightbringer Greenly's Avatar
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    I like the arena idea! It would be more fun and competitive. But the GW thing I don't like. Maybe we are just set in our ways to much, but the idea of us all fighting for the same cities just doesn't appeal to me.

  9. #9
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    YAY server wide GW!! lets create 1 uber guild per server...
    who actually comes up with these ideas?
    It has to be your competition cos they are game killing ideas.
    Server 1, i tell you what lets put the top 80 into 1 guild and see how long server lasts.

    To summarize what was said in earlier comment,

    PLEASE PLEASE PLEASE!!! Stop fkin with game so far in where people already planned it all and you go messing it up with another killer idea

    If you wanted to try out things, beta shoulda been longer, now we are live and you decide to change things up?

    Colonel upkeep 1200 to 5k
    World Boss last hit.. From skill to oh its you today
    No more coining for sails
    The reduced cooldown times, just because the lilguy whine all the time dont mean you should bow down to their every demand, so you want to balance the game out? shoulda thought about that before you made insanely high prices that only few could obtain. << I am one of the few and not a small guy whining about the big guys.

    Why dont you take peoples ideas on board and change the things the customers think are wrong?

    Why are you addressing the few things that actually work in the game, until you decide to do a patch of course then it dont work for 2 nights.

    Why dont we get patch notes BEFORE the patch? do you use a RNG on the coding and have to see how it turns out before you can tell us?

    Gem cost to remove level 4s, Chance of Successful stars, Sainting or actually being able to obtain a saint card, the actual price to upgrade gear and talents rather than time, % of 1k gems and LCs in arena really been upped?

    How about some nagging Questions that have been Asked numerous times when the answer is work it out?
    How is your skill attack calculated? PA and SA together? SAxStars? Random mass of numbers thrown in a pot and a fairy picks one?

    So many things have been asked and the one thing we didnt ask for you want to do?

    Server arena sounds good tho, guessing rewards be x5 of original tho?
    Last edited by DaBooMan; 09-28-2013 at 12:00 AM.
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  10. #10
    Quote Originally Posted by DaBooMan View Post
    YAY server wide GW!! lets create 1 uber guild per server...
    who actually comes up with these ideas?
    It has to be your competition cos they are game killing ideas.
    Server 1, i tell you what lets put the top 80 into 1 guild and see how long server lasts.

    To summarize what was said in earlier comment,

    PLEASE PLEASE PLEASE!!! Stop fkin with game so far in where people already planned it all and you go messing it up with another killer idea
    Some servers already have server-wide guild wars. The scenario plays out as stated, with one uber-guild taking everything over.

    That's why I suggest doing both. Perhaps some cities/buffs realm specific, a few others server-wide. You can make the server-wide buffs higher, but limited so as to cap the power guild that will inevitably take them over, while still promoting inter-realm competition for them.
    "But I don't want to go among mad people," Alice remarked.
    "Oh, you can't help that," said the Cat: "we're all mad here. I'm mad. You're mad."
    "How do you know I'm mad?" said Alice.
    "You must be," said the Cat, "or you wouldn't have come here."
    -Alice in Wonderland

    "I come in peace. I didn't bring artillery. But I'm pleading with you, with tears in my eyes: if you **** with me, I'll kill you all."
    -Gen. James "Chaos" Mattis, USMC to Iraqi tribal elders

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