A morale sainting is useless. I still have to have a morale rune if I want to lead off with a skill attack, so it doesn't save me a rune spot, and it doesn't give me additional use on top of the rune like EVERY OTHER sainting does. All it does is let me stop my morale rune be a level or 2 lower. Big deal. So in the case of a righteousness I can stop at level 5 instead of level 6, and save 7,680 rune points - about 3-4m coins worth. And of course this is assuming I never get to an endurance rune, which I will obviously raise to well above 100 on the morale side to get the full HP benefit. Morale is by far the most useless saint ability, barely above magic attack on a physical hero. The non-matching magic or phys/skill attack was changed, so this should be treated the same way.