I don't think the OP was very elegantly stated, but there are actually some valid points raised.
The game is more focused on lower level investment than upper. Case in point, the constant server creation that resembles an old west land-grab. Server 99 go! Quick VIP-5...dangit not number 1 yet...server 100 go! Why not stop and consolidate servers to fix the bugs that are already there? Because there has to be enough competition among "new" players set the hook where the most likelihood of investing occurs, which is near the beginning weeks of a server's life span--afterwards it plateaus, and you end up with fewer players.
After Knight-Champion there are no more heros.
Once you get to the upper levels of development you can't attack anyone in wild, and your revenge list becomes empty.
You could technically save money at that point to buy a animal like a tiger, bear or dragon, which is the last unique achievements you can unlock in the remaining ranks. But...why?
This is why I know people who have 10 different accounts, and instead of investing heavily in one they just move with the new servers to play for a few weeks while there's still action.
Tynon would be better off shaped like a pyramid rather than a line. A series of newbie servers at the bottom, and a series of conditions to be met regarding rank, lvl, power, achievements, etc at which point you move as an individual or guild up to the next server, where you are now in competition with others at the same level. Those who play more casually or disappear would simply be left at the lower levels for a longer period of time. This would protect lower levels from bullying by matching them against those like them, and give power players/guilds something to work towards.
Eventually it would break the deadlock on the older servers, which would be more towards the top of the pyramid, by a gradual influx of power players/guilds that replace the "ghosts" who get cleaned out after a period of inactivity. It would also dampen the rapid server expansion by letting new players fill slots in the lower servers without being hopelessly overmatched, and server creation mostly taking place at mid or high level servers to bring together more active players and ensure a high level of competition.
Lower players would have something to work towards, and upper players wouldn't be stuck constantly asking "now what?" Which I think is what the OP was really addressing here.
http://bbs.tynon.com/showthread.php?...Warfare/page10
Don't believe in deadlock situations? Reference the above thread.