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Thread: A trade suggestion

  1. #1

    A trade suggestion

    I understand why there is no trade system.
    The devs don't want to upset the balance of power in the game.
    They want people to take time to smell the roses along the way.
    And they are likely having trouble writing the code for it.
    For the most part I agree with the basic idea that it would make the game too easy too fast.
    BUT, people get frustrated with getting the same plans repeatedly.
    Many stop playing because they can't get better gear. They rage quit and never come back.
    Killing a world boss and getting an HB wep plan when you need champ or guard gear is incredibly frustrating.
    Getting an HB sword from a hr boss is equally frustrating. Especially when the boss can drop a relic.
    I sell all the useless plans. I sell a LOT of useless plans. Plans that could help my guild mates.
    Plans that could help my guild if my guild mates had the better gear they could craft with those plans.

    My suggestion is a simple one.
    Allow those of us who get plans we don't need to trade them to those who do need them.
    Limit the number of trades we can make a week to a specific number. Ten comes to mind.
    Also limit the number of trades a receiving player can make to two per week.
    I can help 10 players a little. Or I can help 5 a lot. Any variation on this works for me.
    I don't see where this would destabilize the game at all.

    Gorgon

  2. #2
    Quote Originally Posted by jweb_4_8938282 View Post
    I understand why there is no trade system.
    The devs don't want to upset the balance of power in the game.
    They want people to take time to smell the roses along the way.
    And they are likely having trouble writing the code for it.
    For the most part I agree with the basic idea that it would make the game too easy too fast.
    BUT, people get frustrated with getting the same plans repeatedly.
    Many stop playing because they can't get better gear. They rage quit and never come back.
    Killing a world boss and getting an HB wep plan when you need champ or guard gear is incredibly frustrating.
    Getting an HB sword from a hr boss is equally frustrating. Especially when the boss can drop a relic.
    I sell all the useless plans. I sell a LOT of useless plans. Plans that could help my guild mates.
    Plans that could help my guild if my guild mates had the better gear they could craft with those plans.

    My suggestion is a simple one.
    Allow those of us who get plans we don't need to trade them to those who do need them.
    Limit the number of trades we can make a week to a specific number. Ten comes to mind.
    Also limit the number of trades a receiving player can make to two per week.
    I can help 10 players a little. Or I can help 5 a lot. Any variation on this works for me.
    I don't see where this would destabilize the game at all.

    Gorgon
    It would destabilize the game by:

    People will just sit and wait for the top 3 people in their realms to give them plans, instead of trying to work hard and get those plan themselves.

    People will grow lazier.

  3. #3
    Quote Originally Posted by Herby View Post
    It would destabilize the game by:

    People will just sit and wait for the top 3 people in their realms to give them plans, instead of trying to work hard and get those plan themselves.

    People will grow lazier.
    Not necessarily. That's making alot of negative assumptions about people, though I think sometimes you just like the naysayer role

    Trades could be limited in that if someone hasn't beaten an Ironheart level boss, they could not receive Ironheart items, for example. There's already those discriminators in place with Cerb/Baal, where you get an item based on your max tier of HR accomplishments, so it's not that big of a stretch. Even if upper level plans could be obtained, they would just have to sit in the bank until that player got the preceding upgrades to begin with. As in, you can't upgrade a Hopebringer set to Ironheart without getting Champion and Guardian anyways.

    Also, I don't think either hard work or laziness has anything to do with it. More just luck. For example, I went on a multiple-day run where I received 12 swords and staffs in a row. You have one chance in every 24 hours to get the piece you need, or you're simply screwed until the next day unless you're willing to pay $20, which basically makes HR the world's most expensive slot machine. Relics are always far behind in development, because only one boss per tier hands that out. Some people take months to get it, but I don't think it's because they are being lazy.

    A trade system would be interesting. Other games allow it without detracting from the gameplay. The only "destabilizing" effect would be reducing the incentive of forking over the 200 gems to reset HR, which honestly I've never seen anyone do. Ultimately it would strengthen the guild concept and give another reason to keep working towards the top, i.e. strategizing how to get the "right" people into the top 3 for the extra pieces. It might actually drive more competition, along with giving lower level players reason to keep going.

    Talk about laziness--the power gap being so great that lower players just log in to do dailies, if at all. Without being in the top of arena or any events the pay is crap, which slows their ability to invest in...well anything, really. Blacksmith, runes, talents, etc. Which in turn means it takes them more time to beat higher level HR bosses, and the gap just continues to widen until it's simply pointless to continue. So they just move on to another server. Being able to trade for pieces they need would be helpful, and wouldn't really throw any wrenches into the machine.
    "But I don't want to go among mad people," Alice remarked.
    "Oh, you can't help that," said the Cat: "we're all mad here. I'm mad. You're mad."
    "How do you know I'm mad?" said Alice.
    "You must be," said the Cat, "or you wouldn't have come here."
    -Alice in Wonderland

    "I come in peace. I didn't bring artillery. But I'm pleading with you, with tears in my eyes: if you **** with me, I'll kill you all."
    -Gen. James "Chaos" Mattis, USMC to Iraqi tribal elders

  4. #4
    xxdannisouthxx, I like the addition of the level limit. I like that very much.

    As for Herby, well, I try to ignore him.

    Cheers,
    Gorgon

  5. #5
    EVILSIDE's reply hits it on the spot.
    Last edited by Herby; 10-09-2013 at 12:22 AM.

  6. #6
    Guardian EVILSIDE's Avatar
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    Asking for too much. Trades in this game would instantly be manipulated to make super guilds that kill off the server. Most Evony players know that this is a bad idea, because it becomes about how many accounts you have to trade with, same as the marketplace we loved to abuse... This game is meant to take time, yeah, perhaps too much it may seem to you right now. But the players that spend the most coins are usually the first ones to quit the game and leave out of boredom. Just saying... Generally speaking, the people that play less have usually get a higher percentage of luck than those that are online all day... The game already has a built in balancing mechanism to encourage smaller players to grow. Let's not tip the scales by giving players yet another way to manipulate power...

  7. #7
    Quote Originally Posted by EVILSIDE View Post
    Asking for too much. Trades in this game would instantly be manipulated to make super guilds that kill off the server. Most Evony players know that this is a bad idea, because it becomes about how many accounts you have to trade with, same as the marketplace we loved to abuse... This game is meant to take time, yeah, perhaps too much it may seem to you right now. But the players that spend the most coins are usually the first ones to quit the game and leave out of boredom. Just saying... Generally speaking, the people that play less have usually get a higher percentage of luck than those that are online all day... The game already has a built in balancing mechanism to encourage smaller players to grow. Let's not tip the scales by giving players yet another way to manipulate power...
    I'm not sure if you're actually making a point or just trying to flame people like usual.

    I'm not sure what this built in balancing mechanism is regarding HR, because there isn't a higher occurrence of "lucky" grabs for anyone. I'm not sure the comment about people who "play less" having better luck is based on anything than personal opinion/vendetta. People that play less have less or have lower power simply have less HR options, and from what I've seen it takes them way longer to get what they need.

    The lower you are on the tree the longer it takes to upgrade in any sense, which if you haven't noticed the top players simply keep going until the power gap is unbridgeable. There's also no realistic way to stop uber-guilds who are already killing off servers, so putting in a trade system would help more people than it would hurt. Even if you don't have guildies that can make the top 3 in arena, you can still trade among each other for what people get in HR...someone might have that sword you need in exchange for that helmet you don't.

    Larger guilds would obviously have better benefits from this. Currently they already control most of the server, so it wouldn't change that. Rather maybe give incentive for smaller guilds to merge, or just open up different strategy possibilities. If the only option you have is to wait until top players "get bored," then the cause is already hopeless. That's not much of a strategy really. Currently the only way to overcome the vast differences is to spend money, which is great for Tynon but not everyone wants to do that. So the more options someone has the better off they are. I fail to see how this would tip the server.
    "But I don't want to go among mad people," Alice remarked.
    "Oh, you can't help that," said the Cat: "we're all mad here. I'm mad. You're mad."
    "How do you know I'm mad?" said Alice.
    "You must be," said the Cat, "or you wouldn't have come here."
    -Alice in Wonderland

    "I come in peace. I didn't bring artillery. But I'm pleading with you, with tears in my eyes: if you **** with me, I'll kill you all."
    -Gen. James "Chaos" Mattis, USMC to Iraqi tribal elders

  8. #8
    Lightbringer Deucalion's Avatar
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    Quote Originally Posted by Herby View Post

    People will grow lazier.
    It's okay to grow lazier by coining though That certainly isn't frowned upon. I think a heavily limited and earned trading system would be of benefit, but I admit it would be difficult to integrate, if not impossible and more than likely not even close to being on the to-do list for the dev's.


    -- Deuc

    Quote Originally Posted by Peeta Melark View Post
    Andy this is a huge exploit that Deucalion has posted. Why aren't you editing or deleting it?

    "Thank you for your constantly supporting on Tynon!"

  9. #9
    Quote Originally Posted by EVILSIDE View Post
    Asking for too much. Trades in this game would instantly be manipulated to make super guilds that kill off the server. Most Evony players know that this is a bad idea, because it becomes about how many accounts you have to trade with, same as the marketplace we loved to abuse... This game is meant to take time, yeah, perhaps too much it may seem to you right now. But the players that spend the most coins are usually the first ones to quit the game and leave out of boredom. Just saying... Generally speaking, the people that play less have usually get a higher percentage of luck than those that are online all day... The game already has a built in balancing mechanism to encourage smaller players to grow. Let's not tip the scales by giving players yet another way to manipulate power...
    Please provide any evidence before you state it as fact

  10. #10
    Quote Originally Posted by Deucalion View Post
    It's okay to grow lazier by coining though That certainly isn't frowned upon. I think a heavily limited and earned trading system would be of benefit, but I admit it would be difficult to integrate, if not impossible and more than likely not even close to being on the to-do list for the dev's.
    Not on the to do list at all...there's servers that need churning out.
    "But I don't want to go among mad people," Alice remarked.
    "Oh, you can't help that," said the Cat: "we're all mad here. I'm mad. You're mad."
    "How do you know I'm mad?" said Alice.
    "You must be," said the Cat, "or you wouldn't have come here."
    -Alice in Wonderland

    "I come in peace. I didn't bring artillery. But I'm pleading with you, with tears in my eyes: if you **** with me, I'll kill you all."
    -Gen. James "Chaos" Mattis, USMC to Iraqi tribal elders

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