
Originally Posted by
xxdannisouthxx_7889427
When I talk resources, I'm talking a perspective beyond lines of code. More of the business plan and target audience stuff. For example, the disconnect in gameplay where there are still blank spots for heros in the upper ranks...the quest pacing being really front-loaded...the quest enemies being recycled the further you go, etc...my perspective is the focus is really geared on the cash cow within the first month of a new server, and much less focus on what comes after. Current migration patterns confirm this. So I feel like the "BS" calling is the result of people saying "what now?" after the server reaches its endgame within a few weeks. General frustration that there seems to be little offered to keep servers breathing.
I believe the expectation was different, or alot of the players on the older servers would have adjusted their investment strategy to move along with the wave instead of investing in higher level characters and getting left behind. I believe the levels of frustration that appear on forums also confirms this. The connection to this and things like trading is that everyone guns down the good idea fairy as soon as something gets brought up.