well, in my case I manage to build a little population in my server. I just link to random people who are friends me, and ask them to try the game out. guess what. it works.
On server 23, forest realm is dead. Only fire and water realms are fighting each other, most people talking about quit the game. I wont even call it a MMO, when there are only 20-30 players online average.
Last edited by zyq_3855440; 10-10-2013 at 11:09 AM.
I think the point I was making is that you don't have to be the one running the business to see what the end result is. Your argument is the same as saying since I don't work in the White House I have no business voting. I could go into credentials, but that seems pointless, since if you were actually part of the business world you would already know the importance of customer feedback, and validating concerns by active listening. Your "kids, get off my lawn" routine is a bit stale.
The point of this thread is about the server migration problems and server drain. You can argue that it's not true, but everyone knows it is. Sure, there might be a handful of people who are too invested to move on and stick around after four years. It really depends on what interests you. I think for those interested in PVP there really isn't much incentive after the choke hold sets in, without some way to increase competition or lessen the effects of the power gap.
It's not sustainable, in that it's completely possible to take over a server on the first day, at which point you are the apex predator with nowhere else to go. Your character is limited to that server, and cannot be imported to a more active one. Lamodomo talks about inviting friends to play, which I argue is just a stopgap measure that only highlights the lack of server progression, as I think most of us here would take genuine competition over trying to fill an empty room.
As it's said, form begets function, and this is inherent in the game's design. Maybe it changes down the line, maybe it doesn't. We'll all adapt how we feel the need to. But it does no one any good to just write off any possibility of change, or write off other's concerns. The worst idea is the one never spoken. Or starting a land war in China. Whatever the case, you can thank those that care about the game enough to be participatory in the act of innovation for any changes in content that do occur.
"But I don't want to go among mad people," Alice remarked.
"Oh, you can't help that," said the Cat: "we're all mad here. I'm mad. You're mad."
"How do you know I'm mad?" said Alice.
"You must be," said the Cat, "or you wouldn't have come here."
-Alice in Wonderland
"I come in peace. I didn't bring artillery. But I'm pleading with you, with tears in my eyes: if you **** with me, I'll kill you all."
-Gen. James "Chaos" Mattis, USMC to Iraqi tribal elders
I've just merged two threads discussing the same subject. Can I ask y'all to be a little more vigilant when creating threads to check whether there is already one active along same lines.
Thanks.
Forum Moderators are volunteers and are unable to fix in game problems
I would like to hear what Tynon has to say about the under populated servers . I wish they would publicly address this very large problem. Give us a reason to continue on playing . Tynon as far as I know has not addressed the players concerns about dying , under populated servers . I am a paying player " not a large amount of money but still paying " and all I ask is they respond publicly, what they plan on doing about it if anything at all. I will assume that if there is no response it is time to quit wasting my money on this game and try another game. This is also very poor customer service if they don't at the very least address the issue . Even if they conclude that they do not intend on fixing the many dead servers it would be something for us to go by !
They have addressed it, they say the servers are not dead, its your imagination. Just because 3 people show up for banish in your realm does not mean the server is dead