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Thread: Guid Warfare planning... again

  1. #1

    Guid Warfare planning... again

    There is obviously an issue with the planning in guild wars and has been stated a few times in this thread and a few others. The issue is the same, When I plan a war and have 2 or more cities to assign people to the game generates its own plan that over-rides mine. If I know who is inactive but has claimed guild benefits to join the war, regardless if they are there or not the game should NOT auto-assign my inactive players. What is the point of planning a battle if the outcome is 50/50 that my inactive players that have claimed and joined are gonna be put where ever the game decides. My guild lost 2 cities in 1 night to this error.

    1) take off the game auto-planner for inactives, if a member has claimed and is available for battle let the host and VH plan accordingly.. that is what the option is there for

    2) IF a member has claimed but after the a war is in progress then I can see an auto assign from game but not prior to.. ALL active and inactive player assignments should be under full control of hosts and VH's

    This might make or break a few guilds that rely on this error but in the end it will make the wars a lot more stable for the casual and paying players.

    Any feedback to this post from others members and Dev's is welcomed.. thank you
    Last edited by mulatto_44_6862181; 10-10-2013 at 06:25 PM.

  2. #2
    I submitted an extensive bug report about this that has yet to be addressed. It's absolutely killing my guild in guild warfare.

    If we're not supposed to be allowed to put people where we want them, get rid of the button. Or rename it "shuffle" because that's all it does in the end.

  3. #3
    server 53 had issues with battleplanning on guildwars it switched to people that I wanted on 1 city to the other. And viceversa Can you fix it please?

  4. #4
    I guess it don't matter cause we can't battle plan our guy's. Tynon can you put a random player button instead so we can be surprised? getting tired of all my people being herded into 1 city when I am defending 3 cities. Please help?

  5. #5
    Servers 3 and 45 had problems with guild war mechanics. Players landed in different cities on 45. On both servers 2 and 45, the game had serious glitches. Moves would register a turn late. On 45 players would spawn in random locations, move after death, and then heal.

    Not seeing forces move makes it difficult to out-maneuver an oponent.

  6. #6
    In the server I play on, we were defending 3 cities and hardly anyone was put into the 3rd city even if our host put exactly 1/3 of our guild to defend there. We lost the city since only 5 people were assigned by Tynon there.

    Tynon has difficulty making Guild Wars work, and yet they expect to come up with a "Championship Arena" that spans multiple servers?
    Really now.

  7. #7
    Quote Originally Posted by Herby View Post
    In the server I play on, we were defending 3 cities and hardly anyone was put into the 3rd city even if our host put exactly 1/3 of our guild to defend there. We lost the city since only 5 people were assigned by Tynon there.

    Tynon has difficulty making Guild Wars work, and yet they expect to come up with a "Championship Arena" that spans multiple servers?
    Really now.
    They are now serving ice water in hell, becuase I 100% agree with herby

  8. #8
    Quote Originally Posted by mattp169 View Post
    They are now serving ice water in hell, becuase I 100% agree with herby
    Me too. I hope that ice in hell comes with some high proof spirits.

  9. #9
    how do u join guild warfare?

  10. #10
    Guardian goffdoffing's Avatar
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    Count me in on the spirits! This issue is most serious in the places where the battle planning is most important.

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