Yeah, for our little gunslingers 'n gamers group the love is really the PVP aspect. Small unit tactics, formations, backroom alliances with backstabbing intent and general chaos. I like the building and customization here, though the luck aspect of everything throws a wrench into the skill side. Personally my issue is I hit a wall where doing the math on what it would cost me to stay on top of the curve is getting a bit absurd for my tastes. Such as blowing 300 gems on sainting insurance, because I failed 3 times in a row with a 60% chance of success in a latest bloodstorm update. I'd rather the customization was simply at cost: saint card = x amount of creds/gems/whatever. The higher it goes the more bait-and-switch it starts to feel to me.
Like the OP here: stuns. I'd rather they were a known quantity, such as Shayd stuns 100% of the time yet only attacks every 2 or 3 rounds. You can plan a strategy around that, and formation choice and attack order would play more of a role if it wasn't a drunken gamble.
Or different sorts of group modifiers, linked spells, or something else by changing which heros are in formation together. Like maybe a blue mage with Shayd casts a stronger spell together, or Shayd in combination with an archer main makes it shoot a flaming arrow. Or having three horses in the front line does a lancer charge, or Safi front center with two mages behind stretches Shield Wall across the whole front. Or you can choose whether to autofight a battle or manual control and time your skill abilities a'la flash games like Doom Forge, so battles are interactive...I dunno...something , so ones like Valla might still have a purpose and not just be a complete waste of creds. And just more options in customization. As it is everyone ends up with the same heros, with minor differences in base stats and buffs. This creates PVP battles where the end result is just who got the luckier role.
Just sitting in HR and just clicking the button over and over until I finally get that dice roll my stats tell me I'm capable of just gets overly repetitive for my tastes.
The only other currency is time, and just going with daily rewards it would take weeks to get where I want to be. Assuming it goes according to plan, which it never does. I prefer luck in things like rare item drops such as you see on games like Rift, or being able to invest in your own skill tree to customize the output on abilities.
I love Tynon because it's easy and user friendly. As a noob to the UCool universe it just took awhile to turn the system to an advantage, but definitely happier with the results at this point, and enjoying it for what it is, and likely will continue to be based on conversations with past Evonites.




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