Again, the game is too noob friendly, the guys at the top on server 1-10 got there with these cooldowns, and i dont think i seen them bitch about them once.
Did all u new server guys come from farmville?
What I Speak is the Truth...
What YOU delete must hurt you
Uh...what? There's been plenty of complaining about CDs in general. I don't think the "it was harder back in the day" argument works in this game, as the difference between server 1 and server 91 is actually not that long of a time period if you think about it. If someone's not complaining about it, they likely just have the gems to blow on endless CD resets, since the prices before the reduction were way way way higher.
I actually like the cooldowns as a limiting factor. It doesn't kill anyone to have to come up with a budget. And if you can afford to not budget, then you deserve to be on top for sacrifices most of us aren't willing to make. Capitalism at it's best, and I acknowledge those people for their achievements. However, it does make things boring after a certain point, where the required stamina output for higher-level gear, increasing CDs, in concert with exponentially more difficult quest and HR bosses puts you at a standstill. Early in the game you're flying. Gradually you're slogging through mud. Eventually you just hit walls, where each achievement becomes a singular act, and you take one step and hit another wall, remaining stuck there for longer and longer periods of time.
In my mind the only counterbalance to this is the PVP aspect, which is not designed fully enough to relieve this. The arena gets locked out, and your guild only functions as a team once a day.
The same arena hierarchy is manifested in carib, in that when you attack a boat you aren't fighting a combined power, simply two powers one at a time. So if you're a lower level player, the only chance is teaming up with one of your tops or you're going down. If that top can't naturally beat the attacker one on one, you're going down. The combination of power is mostly worthless. I'd rather see carib function more like GW, where you can combine maps to put a fleet of ships together with some kind of "layer" strategy, as in based on how you assign people to ships person x gets attacked first, followed by y, and so on. No health regen between fights, and attackers can only strike once against a fleet. Count up the total awards of who made it across and divide among all participants in the fleet. Another opportunity for strategy and teamwork, and more possibilities to overcome an "uber guild" by thinking.
If Tynon can devote the assets to a single, cross-server event, it's certainly within the capabilities to do other changes. I'd rather the focus was more on things concerning sustainable gameplay. I don't know if we'll see it, as I read a tech stock analyst interview with a past employee who describes the industry as Come Stay Pay (CSP), and where the hordes are a "necessary evil" to provide the low percentage of players who actually pay the bills someone to beat up on. Said players, as DaBooMan describes above, being "less fuss and easy to manage." So yes, I expect there wouldn't be any complaints among that echelon. I believe the focus will continue to be single-scope, designed to make these players shine, a-la cross-server championship events, rather than seeing an increase in more dynamic gameplay that might shake comfort zones. That's why I hope for some kind of Q&A routine to at least be able to give the devs some kind of focus group analysis, though I remain unhopeful unless there are players in that top percentile who are pushing for overall changes as well. Things like new heros are simply a boon, like a shiny loyalty reward, but don't address what I perceive most feel are systemic flaws in the gameplay itself.
"But I don't want to go among mad people," Alice remarked.
"Oh, you can't help that," said the Cat: "we're all mad here. I'm mad. You're mad."
"How do you know I'm mad?" said Alice.
"You must be," said the Cat, "or you wouldn't have come here."
-Alice in Wonderland
"I come in peace. I didn't bring artillery. But I'm pleading with you, with tears in my eyes: if you **** with me, I'll kill you all."
-Gen. James "Chaos" Mattis, USMC to Iraqi tribal elders
MAN READING THIS FORUM IS STARTING TO HURT MY BRAIN CELLS
This style of game is designed for a group of people to start within 72 hours of each other and compete till the end. Unlike other games, you can not start 4 weeks into a server and be successful against other players. You can be successful in some parts of the game but not PvP
SO all the complaining about the small players need more things to keep up with the big players and any argument to make things more fair don't fly i my mind. You cant make it on the server your on, go to a new one and start over and do better, learn from you mistakes and do better next time.
What this game needs is to stop slowing us down let us play the game at our own pace, give us new heroes and new abilities. Stop nerfing things.
I think you are the exception to the rule then, Good job though
It may not fly in your mind, but some of us on top get bored when everyone leaves. I already threw the idea out awhile ago of turning the progression of servers from a line into a pyramid, where you can work your way up as you gain power. Lower players can stay on lower servers, higher players can jump up so the more competitive can continue to find better and better competition. In my mind, your line of reasoning on the design is why servers go dead. P2P embracers will always have an edge. I'd rather there were other options for more dynamic competition. It could just be me, but the idea of being both The One, and The Only One Left isn't appealing.
That being said, I'm probably the last person who believes in a "handicap" on power players. In my mind, anything you don't earn for yourself is undeserved, and never ask for that which you aren't willing to take. What I'd like to see is simply more options for strategy.
Last edited by Boroeast; 10-16-2013 at 03:15 PM. Reason: No double posting. Thanks.
"But I don't want to go among mad people," Alice remarked.
"Oh, you can't help that," said the Cat: "we're all mad here. I'm mad. You're mad."
"How do you know I'm mad?" said Alice.
"You must be," said the Cat, "or you wouldn't have come here."
-Alice in Wonderland
"I come in peace. I didn't bring artillery. But I'm pleading with you, with tears in my eyes: if you **** with me, I'll kill you all."
-Gen. James "Chaos" Mattis, USMC to Iraqi tribal elders