Just throwing an idea out there that might help with the whole information flow. Alot of games with loyal player bases have regular Q&A between the devs and players. Below is a recent example from an unnamed game.
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Q: Will you add engineers with the ability to repair vehicles and resupply ammo?
A: We don’t expect to see people running behind tanks in battle and fixing them with a magic wrench, but we are looking into adding secondary functionalities to certain character classes that could, for example, reduce resource consumption and keep things rolling; we could also imagine an ability to salvage broken vehicles and redeploy them. The design for such special skills is not yet final.
If you are curious to know more about what is happening behind the scenes, check out the rest of Part 4 here: Developer Q&A Fall 2013 – Part 4
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If it works elsewhere, why can't it work here? I don't know where this is in the realm of possibility. If the actual devs on this game are located overseas, there's really no mechanism for a real-time discussion. But the mods here could take a rollup of the top 10/50/whatever questions, and get some kind of scheduled response. Such as monthly, or quarterly.
Again, just throwing it out there to see what the interest level would be. Tynon is by far the most expensive game I've played, and also the most illusive as far as information. I think random broad-brushed announcements such as the one today go a little ways towards giving us "some" kind of clue what's going on, but still remains far from addressing concerns alot of players have.
Any thoughts?





