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Thread: Dev Q&A?

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  1. #1
    Forum Moderator Morgan le Fay's Avatar
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    You've put forward an interesting suggestion here, Danni. However, as volunteers we only mod in our spare time so if there's a flaw it's whether we have the spare hours to sift through and compile the questions to forward on to the devs.

    uCool in general prefer players to 'work out' the mechanics of their games themselves. Only updating when new additions are being launched. It doesn't mean I agree with that policy but that is how it is.

    This doesn't mean I disagree with your idea, I do think it has merit but I'm just asking about the practicalities.
    Last edited by Morgan le Fay; 10-15-2013 at 02:49 PM.

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  2. #2
    Quote Originally Posted by Morgan le Fay View Post
    You've put forward an interesting suggestion here, Danni. However, as volunteers we only mod in our spare time so if there's a flaw it's whether we have the spare hours to sift through and compile the questions to forward on to the devs.

    uCool in general prefer players to 'work out' the mechanics of their games themselves. Only updating when new additions are being launched. It doesn't mean I agree with that policy but that is how it is.

    This doesn't mean I disagree with your idea, I do think it has merit but I'm just asking about the practicalities.
    It would work if it was kept really simple. Make one thread titled 4th Quarter Q&A, for example. Open it for a certain period of time, like a day or two or whatever works. Close it, filter out the inevitable "duh" questions that someone is sure to put in there that are answered in another thread, or deemed inappropriate. Put out the list of possibles in numerical order, and each person votes on say 2 or 3 by just replying to the thread with "1/3/5 or 1/2/20." Pick the 5 or 10 (preferably more if its a quarterly thing), and essentially it acts like a straw poll to what's most on people's minds.

    I understand UCool might not like to talk about game mechanics, so those questions can be filtered. But something such as "when can we expect to see new heros?" would be something that would be helpful and non-mechanic related. Perhaps it can also help the dev team focus on the aspects of the game that would provide the biggest returns. Such as, devoting time and resources into one awesome event may not yield the same sustainability as fixing other issues that are of concern to the.

    I dunno, just throwing things out there to try.
    Last edited by Morgan le Fay; 10-15-2013 at 02:52 PM. Reason: oops
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  3. #3
    Ironheart VillainX's Avatar
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    This is an idea that I would love to see come to light here in the forums. The interaction from uCool side as of late has been scarce, and it is frustrating (not just because I say so, but because that's what it is) to be stuck without progression for such long periods of time. On the other hand there still are alot of glitches that still persist. These can be JUST as frustrating. Some form of controlled documentation would be more than helpful with not only collecting info for devs to work with, but also would allow the players to vent in a constructive manner and be part of the bigger picture here in Tynon. Hoping to see this put to use in some form or another.
    Last edited by Morgan le Fay; 10-15-2013 at 02:51 PM.
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