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Thread: Infalability is breaking me up!

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  1. #1
    Guardian goffdoffing's Avatar
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    Question Infalability is breaking me up!

    Could someone please confirm or dispute the following regarding infalability (break).

    1. Infalability/Break is there as mitigation against enemies blocks and/or counter attacks. Higher break = less blocks and/or counter attacks. Right?

    2. Skill attacks cannot be blocked or counterattacked (they can be dodged). Right?

    3. If 1 and 2 are true, and Bloodstorm has 100 or more morale, he has no need of the Infalability rune because he is on continuous Skill Attacks. Ok, so is this right?

    Further,
    Someone I respect told me Mages are "almost never" blocked or counter-attacked. I took Infalability off my Shayd to see if I can catch a block or counter-attack happening (this has only been two days of constant playing) but still have not seen it happen... ok so question:

    4. Is it true that mages are not blocked or counter-attacked (much)?

    5. If that is the case, isn't Infalability wasted on Shayd like so many other runes? (morale, crit).

    Thanks in advance!

  2. #2
    Mages can and do get blocked, It doesnt happen often, but it does happen. Break does nothing to help your mages ability to hit though in terms of misses as confirmed by dawnseeker in another thread. IN HR and Quests as you get tougher and tougher bosses and in HP due to the tweaked stats of the statues you will see mages get blocked. Aso bosses in HR And quests sometimes have special abilities you see no where else so blocked mages could happen more often. SO infalibility is not a total wast eon a mage, in fact there are times you might need it.

    In terms of blood, I have never witnessed his skill attack be blocked, or if I have it just never occurred to me that a skill attack was just blocked. SO I will have to start paying attention. However, when it comes to HR and quest bosses, the normal rules do not always apply and strange things you think are impossible can and do happen.

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    Guardian goffdoffing's Avatar
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    Mattp169, thanks for your reply. I knew about the "missing" of course . *Sigh* I do so like things to be "if X then Y unless Z...."
    Presuming a Block is shown on screen (like the misses are) I believe your answer guides me towards keeping a good Infalability or two in reserve. HR and Quests are repeatable when you lose... To be honest though, Shayd has "felt" less effective since I took Infalability off but I can't point to anything tangible on that..

    I am very anxious to hear what you notice about Blood's skill being blocked. Thanks for checking it out.

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    Ironheart Joker's Avatar
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    Quote Originally Posted by mattp169 View Post
    Mages can and do get blocked, It doesnt happen often, but it does happen. Break does nothing to help your mages ability to hit though in terms of misses as confirmed by dawnseeker in another thread. IN HR and Quests as you get tougher and tougher bosses and in HP due to the tweaked stats of the statues you will see mages get blocked. Aso bosses in HR And quests sometimes have special abilities you see no where else so blocked mages could happen more often. SO infalibility is not a total wast eon a mage, in fact there are times you might need it.

    In terms of blood, I have never witnessed his skill attack be blocked, or if I have it just never occurred to me that a skill attack was just blocked. SO I will have to start paying attention. However, when it comes to HR and quest bosses, the normal rules do not always apply and strange things you think are impossible can and do happen.
    You say mage attacks can be blocked against bosses that is fine to try break rune against them but i have never seen mage attack blocked in PvP so don't see the need to use that rune on mages. Correct me if I'm wrong about the Pvp part but if it does happen in Pvp there should be counter attack with it as well.
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    Forum Moderator Morgan le Fay's Avatar
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    Quote Originally Posted by goffdoffing View Post
    Could someone please confirm or dispute the following regarding infalability (break).

    1. Infalability/Break is there as mitigation against enemies blocks and/or counter attacks. Higher break = less blocks and/or counter attacks. Right?
    Basically yes, break counter acts the effects of block. With mages it's slightly different but I'll offer my theories up in a minute.

    Quote Originally Posted by goffdoffing View Post
    2. Skill attacks cannot be blocked or counterattacked (they can be dodged). Right?
    Yes again, but I theorize that break could have have an effect on crits increasing the chances of one landing. It's a thought but whether I'm right I cannot say. Will be interesting to read what others have observed.

    Quote Originally Posted by goffdoffing View Post
    3. If 1 and 2 are true, and Bloodstorm has 100 or more morale, he has no need of the Infalability rune because he is on continuous Skill Attacks. Ok, so is this right?
    It's possible, if you read my last answer try testing it out. I'll be interested to know what your findings were.

    Quote Originally Posted by goffdoffing View Post
    Further,
    Someone I respect told me Mages are "almost never" blocked or counter-attacked. I took Infalability off my Shayd to see if I can catch a block or counter-attack happening (this has only been two days of constant playing) but still have not seen it happen... ok so question:

    4. Is it true that mages are not blocked or counter-attacked (much)?
    Magic attacks can't be blocked, but interestingly a high resistance (block) can reduce the amount of stuns that hit. Likewise for a high hit rate versus dodge. During obversatios I've noticed with a high dodge rune increases the misses of an opponents mage attack. Again it might be worth testing it out for yourself. Better PvE rather than PvP as the value difference is too close to make a judgement

    Quote Originally Posted by goffdoffing View Post
    5. If that is the case, isn't Infalability wasted on Shayd like so many other runes? (morale, crit).
    Crit runes as far as I can tell are useless on mages, however it doesn't mean they should be ruled out entirely, someone might realize how they effect mage attacks. Try testing with break runes to judge the effects yourself. Half the fun of playing this game
    Last edited by Morgan le Fay; 10-16-2013 at 03:08 PM.

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  6. #6
    Lightbringer Deucalion's Avatar
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    Quote Originally Posted by goffdoffing View Post
    Could someone please confirm or dispute the following regarding infalability (break).

    1. Infalability/Break is there as mitigation against enemies blocks and/or counter attacks. Higher break = less blocks and/or counter attacks. Right?

    2. Skill attacks cannot be blocked or counterattacked (they can be dodged). Right?

    3. If 1 and 2 are true, and Bloodstorm has 100 or more morale, he has no need of the Infalability rune because he is on continuous Skill Attacks. Ok, so is this right?

    Further,
    Someone I respect told me Mages are "almost never" blocked or counter-attacked. I took Infalability off my Shayd to see if I can catch a block or counter-attack happening (this has only been two days of constant playing) but still have not seen it happen... ok so question:

    4. Is it true that mages are not blocked or counter-attacked (much)?

    5. If that is the case, isn't Infalability wasted on Shayd like so many other runes? (morale, crit).

    Thanks in advance!

    As far as Bloodstorm and Break are concerned, I had the same question once. I have done many tests with Blood for other reasons (Vengence vs Adept Alone) and I have found that Keeping a high level Infalability rune on him is pretty much essential. I saw that his overal performance is better with break, than without.
    As far as the mechanics are concerned, I'm not exactly sure why, but common sense dictates that if your break numbers are higher than your opponents block ability, than you get a bigger and better hit. I have never seen Bloodstorms skill shot blocked, though I have seen it dodged. Like I said, during my tests with Blood, I noticed this, but I wasn't testing break at the time, so I didn't study this in depth. It's just what my observation was.


    1. Infalability/Break is for physical attacks only. It lessens the chance of enemies blocking physical attacks.

    2. Skill attacks cannot be blocked or counterattacked.

    3. Bloodstorm doesn't need Infallibility unless he loses his morale and needs to build it back up by using physical attacks.

    4. Magic attacks cannot be blocked or counter-attacked.

    5. Infallibility is a waste on Shayd.

    Furthermore:

    - Only NPC heroes/boss mages can block. Player hero mages can never block attacks.

    All these are of my own opinions and observations. Please feel free to debunk any of my claims but please present proof.
    It's more in depth than you think. Numbers don't lie. When tested with and without a break rune, Blood's performance was much better WITH a break rune than without one. Again, I don't know exactly why, but that is what the results were.
    I'd like to see someone take the time to run a test with a guildmate and note their findings.
    Last edited by Deucalion; 10-16-2013 at 05:19 PM.


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  7. #7
    Ironheart Joker's Avatar
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    Quote Originally Posted by Deucalion View Post
    As far as Bloodstorm and Break are concerned, I had the same question once. I have done many tests with Blood for other reasons (Vengence vs Adept Alone) and I have found that Keeping a high level Infalability rune on him is pretty much essential. I saw that his overal performance is better with break, than without.
    As far as the mechanics are concerned, I'm not exactly sure why, but common sense dictates that if your break numbers are higher than your opponents block ability, than you get a bigger and better hit. I have never seen Bloodstorms skill shot blocked, though I have seen it dodged. Like I said, during my tests with Blood, I noticed this, but I wasn't testing break at the time, so I didn't study this in depth. It's just what my observation was.




    It's more in depth than you think. Numbers don't lie. When tested with and without a break rune, Blood's performance was much better WITH a break rune than without one. Again, I don't know exactly why, but that is what the results were.
    I'd like to see someone take the time to run a test with a guildmate and note their findings.
    What do yo mean the performance was better ?
    Was he doing more damage per hit or Was his attack not being dodged ?
    Did you also have 100 morale on him ?
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  8. #8
    1. Infalability/Break is for physical attacks only. It lessens the chance of enemies blocking physical attacks.

    2. Skill attacks cannot be blocked or counterattacked.

    3. Bloodstorm doesn't need Infallibility unless he loses his morale and needs to build it back up by using physical attacks.
    4. Magic attacks cannot be blocked or counter-attacked.

    5. Infallibility is a waste on Shayd.

    Furthermore:

    - Only NPC heroes/boss mages can block. Player hero mages can never block attacks.
    - Mages cannot Crit.

    All these are of my own opinions and observations. Please feel free to debunk any of my claims but please present proof.
    Last edited by Boroeast; 10-16-2013 at 05:24 PM. Reason: Change color from transparent to black to be visible.

  9. #9
    Quote Originally Posted by Herby View Post
    1. Infalability/Break is for physical attacks only. It lessens the chance of enemies blocking physical attacks.

    2. Skill attacks cannot be blocked or counterattacked.

    3. Bloodstorm doesn't need Infallibility unless he loses his morale and needs to build it back up by using physical attacks.

    4. Magic attacks cannot be blocked or counter-attacked.

    5. Infallibility is a waste on Shayd.

    Furthermore:

    - Only NPC heroes/boss mages can block. Player hero mages can never block attacks.
    - Mages cannot Crit.

    All these are of my own opinions and observations. Please feel free to debunk any of my claims but please present proof.
    And the ice water ran out in hell

    My shayd has blocked ONCE. She did not counter though.
    Magic attacks can and do get blocked
    Ive seen my magic attacks get blocked in HR,Quest,Lab, and HP, but not in true PvP
    However they are RARELY blocked

  10. #10
    Ironheart
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    Quote Originally Posted by Herby View Post
    1. Infalability/Break is for physical attacks only. It lessens the chance of enemies blocking physical attacks.
    True, in most cases. See below.

    Quote Originally Posted by Herby View Post
    2. Skill attacks cannot be blocked or counterattacked.
    Aside interesting/potential boss mechanics, true.

    Quote Originally Posted by Herby View Post
    3. Bloodstorm doesn't need Infallibility unless he loses his morale and needs to build it back up by using physical attacks.
    True. I haven't seen any evidence that Bloodstorm really needs Infalability, aside running into a dangerous Calvin.

    Quote Originally Posted by Herby View Post
    4. Magic attacks cannot be blocked or counter-attacked.
    5. Infallibility is a waste on Shayd.
    False. I have seen magic attacks be blocked or mysteriously "fail" for no real reason and my damage/stun rate improves with Infalability on Shayd for bosses. I pretty much only see this difference on bosses instead of in PvP however. This of course is my experience but I'm sticking with what seems to provide me better chances in Banish and Heroic Realm/PvE Questing.

    Quote Originally Posted by Herby View Post
    - Only NPC heroes/boss mages can block. Player hero mages can never block attacks.
    False. Give your mage a Block rune sometime. It's pathetic but the block does happen.

    Quote Originally Posted by Herby View Post
    - Mages cannot Crit.
    True, to my knowledge and I believe Dawn has stated that Crit adding power is a defect.

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