Results 1 to 10 of 14

Thread: Mounts, Embeding Gems and more

Hybrid View

  1. #1
    Ironheart
    Join Date
    Jul 2013
    Posts
    369
    Quote Originally Posted by onlyforgames_2692961 View Post
    Fourth How about Talking about Lady, you should make another event for getting more credits because ladys on servers who have tons of players hmm i dont know if this is a good idea for real. on Server 76 where i play many ppl get 100k only after 30 sec spawn of lady.
    Other topics have been discussed a lot before but as for Lady, I think it should scale based on how many players are actively competing. If 40 players hit Lady, the first 20 should get more than 100k IMO. If only 20 hit, then the current system is fine. If 30 hit, the first 15 should get more than 100k.

    This would obviously mean the first round always starts out like the current system, extracts the number of players competing, then devises a way the next round to divvy up the greater-than-100k credit values among the top half of those who find her. It doesn't matter to me if it adds 100k per player (so 40 players nets a 2 mill top value), or if it tops out at the current 1 mill and some players get the same amount (e.g. for 40 players, 2 people get 1 mill, 2 get 900k, etc.).

    Just my thought on how to balance it out. Older servers could/would obviously benefit from increased rewards here anyway, even up to the 3 mill+ range, potentially, to make it worth it for the bigger players.

  2. #2
    Lightbringer Deucalion's Avatar
    Join Date
    May 2013
    Location
    Whorehouse, WoO S.1
    Posts
    692
    Quote Originally Posted by Klepto View Post
    Other topics have been discussed a lot before but as for Lady, I think it should scale based on how many players are actively competing. If 40 players hit Lady, the first 20 should get more than 100k IMO. If only 20 hit, then the current system is fine. If 30 hit, the first 15 should get more than 100k.

    This would obviously mean the first round always starts out like the current system, extracts the number of players competing, then devises a way the next round to divvy up the greater-than-100k credit values among the top half of those who find her. It doesn't matter to me if it adds 100k per player (so 40 players nets a 2 mill top value), or if it tops out at the current 1 mill and some players get the same amount (e.g. for 40 players, 2 people get 1 mill, 2 get 900k, etc.).

    Just my thought on how to balance it out. Older servers could/would obviously benefit from increased rewards here anyway, even up to the 3 mill+ range, potentially, to make it worth it for the bigger players.
    ^Agreed 100%. Lately if I even am around for NL, I hang out in the circle. If she doesn't spawn there, I don't bother running around for 100k. If she does, then I try to get her first, and more often than not, I miss out even if I was lightning fast. NL should be reconsidered and updated to current standards. Things aren't the same as they were 4 months ago.


    -- Deuc

    Quote Originally Posted by Peeta Melark View Post
    Andy this is a huge exploit that Deucalion has posted. Why aren't you editing or deleting it?

    "Thank you for your constantly supporting on Tynon!"

  3. #3
    Forum Moderator Andy's Avatar
    Join Date
    Jun 2013
    Location
    Sol
    Posts
    2,885
    Quote Originally Posted by Klepto View Post
    Other topics have been discussed a lot before but as for Lady, I think it should scale based on how many players are actively competing. If 40 players hit Lady, the first 20 should get more than 100k IMO. If only 20 hit, then the current system is fine. If 30 hit, the first 15 should get more than 100k.

    This would obviously mean the first round always starts out like the current system, extracts the number of players competing, then devises a way the next round to divvy up the greater-than-100k credit values among the top half of those who find her. It doesn't matter to me if it adds 100k per player (so 40 players nets a 2 mill top value), or if it tops out at the current 1 mill and some players get the same amount (e.g. for 40 players, 2 people get 1 mill, 2 get 900k, etc.).

    Just my thought on how to balance it out. Older servers could/would obviously benefit from increased rewards here anyway, even up to the 3 mill+ range, potentially, to make it worth it for the bigger players.
    What would happens when more players join in after the first round? Should the number od players that get the higher rewards go up? How about if the number of players go down?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •