After playing similar games, i have noticed one huge missing feature from the rune temple. A "Lock" option to lock runes so they can not be accidentally sold or used for XP. This would also fix the combining problem. For example, i have a level 5 Mesa lets say, and i get a Tranquility, i wanna change my Phys. Defense out for Magic Defense. Because the Mesa rune has more XP, it automatically absorbs the Tranquility rune, if i was able to "lock" the tranquility rune, then it would absorb the more powerful Mesa because i want it to. This should be an option, if i wanna feed an Infalability into an Agility, i should be able to do so.

Also, runes are still disappearing like crazy, i lost my Level 5 Agility rune that was on my mage a few minutes ago, and i would love to have it back please and thank you. I didnt accidentally combine or anything, it just vanished.

Thanks,

DS