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Thread: Runes need a lock

  1. #1

    Runes need a lock

    After playing similar games, i have noticed one huge missing feature from the rune temple. A "Lock" option to lock runes so they can not be accidentally sold or used for XP. This would also fix the combining problem. For example, i have a level 5 Mesa lets say, and i get a Tranquility, i wanna change my Phys. Defense out for Magic Defense. Because the Mesa rune has more XP, it automatically absorbs the Tranquility rune, if i was able to "lock" the tranquility rune, then it would absorb the more powerful Mesa because i want it to. This should be an option, if i wanna feed an Infalability into an Agility, i should be able to do so.

    Also, runes are still disappearing like crazy, i lost my Level 5 Agility rune that was on my mage a few minutes ago, and i would love to have it back please and thank you. I didnt accidentally combine or anything, it just vanished.

    Thanks,

    DS

  2. #2
    Lightbringer TrueGod's Avatar
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    Well for what i know so far u cant combine infability to a agility couse the infability is greater gold runes vs puple rune so gold has a higer rank if u see it that way

    and when u move a rune on top of another rune a box pop out saying what rune will absobe the other one. Up to u to hit ok or cancel thats the lock for me so far

    u can always just move one rune to the right side and hit combine all

    NOTE: CAREFULL WHEN U DO THAT ALWAYS CHECK U HAVE THE RUNE THAT U WANT TO LVL UP THERE

    so all the small ones give u the exp to it and u be ok

  3. #3
    That is exactly my point, you SHOULD be able to combine yellow into Blue or whatever you want. Give the players more options, not hinder them. I don't like naming other games but the system on Wartune is better for runes, on there it is simple, if i pick up Mesa and drop it on Agility, Agility eats Mesa, if i pick up Agility and drop it on mesa, Mesa eats agility. The lock button solves all these problems. Also for combine all that you mentioned, same thing, you LOCK the runes you wanna keep then you combine all and the locked runes are unaffected. It is a good idea. It saves the trouble of moving runes to the equipped area just to combine faster.

    Also, for someone like me to move a rune to the right as you said is easier said than done, see i am a fairly smart person, and i am getting close to level 60 which means 5 more rune slots, one for each hero, so i already Have Infalability, partisan, superiority, etc. waiting to be equipped, i cant equip all those runes to use combine all, whereas if i could lock those runes, combine all would be an option again.
    Last edited by dknetig_6868380; 06-08-2013 at 08:18 PM. Reason: More info

  4. #4
    Lightbringer TrueGod's Avatar
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    well if u have heros u dont use u can put the extra runes u dont use that are good on them heros use them as storage thats what i do so it make it way easy for me

    and gratz that u close to lvl 60 awsome job

    theres always a way to play it easy bud

    oh and i always try not to compare games why ?? couse all of them will be difrent and u will always find something difrent so try to not compare it will help alot :P

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