Quote Originally Posted by TrueGod View Post
Kyleena some just dont go for the gems they go to to make the 200 and plus kills for the quest in the arena since its alot better then going in the wild and try to hit 300 player there lol and so go on much fun that way but i understand what u mean there a cooldown for moving to another realm 72 hrs they will be stuck there

so u tell me u get tired of your guild or realm and u want to join another realm so u leave and for some luck u random in arena rank 200 like u want it to be and u see a leader card or gems there and u have 1 hr cooldown well i would be mad lol so i relly dont like that idea to many changes are being applyed already lets enjoy what we got already


no dont ask them to take the 1k gems NO!!! thats the only way player that dont coin and they start are able to be lucky to get them and build there acct OMG!!!! dont even think about that lol
Quote Originally Posted by Tynon View Post
I feel like they put the 1k gems there and the ability to hop realms there for a reason....There is already a LONG cooldown for changing realms so right there makes it a gamble! And also, you would be throwing away your contributions in your guild and other stuff away....which makes it, in the long run, not even worth it in some cases. I feel like they should keep the 1k Gems for sure, because it makes the game more challenging, fun, and fair to all
It's not fun being a mid level player, then have your name up in lights because you have the 1k gem stakes.

I see no reason then to have this opposed?

Suggestion 1: When porting into another Realm, make the player unable to join the Arena for 1 hour (just like the alliance cooldown).
This would make stakes hunters unable to do as they wish. The stakes they hunt for would be gone by the time the 1hr is up.

The 1K gem stakes remains, but no that easy to get.