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Thread: Spenders rewarded while non-spenders get the shaft once again

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  1. #1
    Championship Warfare Scribe
    Join Date
    Jun 2013
    Posts
    477
    There is a difference between cash players getting perks and bonus's. (Extra card flips, doubling lab rewards, speeding up cds, extra queues, the fair as overpriced as it is, shrine, mysterious chests, purple star levels.)

    And cash players buying what should be essential progression. (Chip slots, managing chip slots.)

    I feel with the amount of coins we acquire there would be no logical reason not to replace the gem cost with a coin one in regards to chips. I would even agree with a 1 gem to 50k coin trade.
    This would make the levels
    Hope - 50k
    Champ - 500k
    Guardian - 1 mil
    Ironheart - 2 mil
    Lightbringer - 4 mil
    Justice - 8 mil
    Judgement - 16mil


    While still be really expensive it would be more in reach of people under vip5.

  2. #2
    Apprentice
    Join Date
    Aug 2013
    Posts
    13
    Quote Originally Posted by Kruize View Post
    There is a difference between cash players getting perks and bonus's. (Extra card flips, doubling lab rewards, speeding up cds, extra queues, the fair as overpriced as it is, shrine, mysterious chests, purple star levels.)

    And cash players buying what should be essential progression. (Chip slots, managing chip slots.)

    I feel with the amount of coins we acquire there would be no logical reason not to replace the gem cost with a coin one in regards to chips. I would even agree with a 1 gem to 50k coin trade.
    This would make the levels
    Hope - 50k
    Champ - 500k
    Guardian - 1 mil
    Ironheart - 2 mil
    Lightbringer - 4 mil
    Justice - 8 mil
    Judgement - 16mil


    While still be really expensive it would be more in reach of people under vip5.
    concur~~~~~

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