Page 1 of 2 12 LastLast
Results 1 to 10 of 15

Thread: Spenders rewarded while non-spenders get the shaft once again

  1. #1
    Apprentice
    Join Date
    Jun 2013
    Posts
    12

    Spenders rewarded while non-spenders get the shaft once again

    Changes NEED to be made to the price of everything as you grow in the game. First off 100 gems to remove a level 4 chip is absurd. You say it is to slow down spenders which it may do but to the non spenders it brings us to a screeching halt. Not to mention it only gets worse from there... 200 gems to remove a level 5 chip? What a joke! Chips are hard enough to save up and merge into level 5 and higher even if you spend big money on the game, there is no need to charge outrageous amounts to remove them. The other thing is the price to unlock chip slots in gear.... 40 is high enough for iron gear but each level from there it continues to double... the last slot will be 320 gems... for 1 slot... which equates to 9600 gems to unlock all slots on all gear. However I'm sure this is only meant to slow down spenders and make the game fair... My question to you Tynon: If these prices slow down spenders, what the hell do you think it is going to do to the players who can not afford to spend?? All you have done is punish players for hard work and sticking with the game even throughout the countless glitches and astronomical fail rates.

    Just wanted so say thanks again, as your greedy lust for more money will ultimately be the death of Tynon as a whole.

  2. #2
    This! This right here.

  3. #3
    Championship Warfare Scribe
    Join Date
    Jun 2013
    Posts
    477
    There is a difference between cash players getting perks and bonus's. (Extra card flips, doubling lab rewards, speeding up cds, extra queues, the fair as overpriced as it is, shrine, mysterious chests, purple star levels.)

    And cash players buying what should be essential progression. (Chip slots, managing chip slots.)

    I feel with the amount of coins we acquire there would be no logical reason not to replace the gem cost with a coin one in regards to chips. I would even agree with a 1 gem to 50k coin trade.
    This would make the levels
    Hope - 50k
    Champ - 500k
    Guardian - 1 mil
    Ironheart - 2 mil
    Lightbringer - 4 mil
    Justice - 8 mil
    Judgement - 16mil


    While still be really expensive it would be more in reach of people under vip5.

  4. #4
    Apprentice
    Join Date
    Aug 2013
    Posts
    13
    Quote Originally Posted by Kruize View Post
    There is a difference between cash players getting perks and bonus's. (Extra card flips, doubling lab rewards, speeding up cds, extra queues, the fair as overpriced as it is, shrine, mysterious chests, purple star levels.)

    And cash players buying what should be essential progression. (Chip slots, managing chip slots.)

    I feel with the amount of coins we acquire there would be no logical reason not to replace the gem cost with a coin one in regards to chips. I would even agree with a 1 gem to 50k coin trade.
    This would make the levels
    Hope - 50k
    Champ - 500k
    Guardian - 1 mil
    Ironheart - 2 mil
    Lightbringer - 4 mil
    Justice - 8 mil
    Judgement - 16mil


    While still be really expensive it would be more in reach of people under vip5.
    concur~~~~~

  5. #5
    Instead of chip removal having no cost, why not have the ability to socket over an already existing chip, destroying the one already in the socket and replacing it.
    (this was already suggested before, and i find it a very cheap and effective solution both for the players and the developers)

  6. #6
    Quote Originally Posted by Herby View Post
    Instead of chip removal having no cost, why not have the ability to socket over an already existing chip, destroying the one already in the socket and replacing it.
    (this was already suggested before, and i find it a very cheap and effective solution both for the players and the developers)
    Saw you suggest this in another thread. I'd be fine with that.

    Also, I like the idea of a coin buyout like what Kruize suggested. I'd be willing to pay more for those slots to open than that to avoid the gems. Start the opening costs at 500k or 1mil.

  7. #7
    Judgment Revan's Avatar
    Join Date
    May 2013
    Posts
    1,512
    Maybe make it so coins or gems can be spent on opening the slots kind of like the mount salesman.

  8. #8
    You all put too much value in chips thats all i got to say.

  9. #9
    Justice
    Join Date
    May 2013
    Posts
    1,037
    Totally agree that some option other than GEMS ONLY be offered for slot opening. All players, spenders or not, need to upgrade gear and to keep the playing field more equal there should be options. GEMS only is very restrictive, even for moderate spenders. Multply that x6 gears x 5 heroes = extremely expensive for non-spenders. They will always be behind which only makes the difference between "coiners" and free players that much more of an issue. It really does not slow down spenders anyway, punishes the rest.

  10. #10
    what you are all not getting about chips is this. They give a small advantage compared to everything else. The chips have the gem costs associated with them to make them a spenders thing. and to give the spenders a controllable way to take advantage over non spenders and each other. Now i agree that they screwed up not giving a warning about the gem removal cost for level 4 and up. So simple fix to that is to have a patch that removes all level 4 and higher chips and places them in inventory. SO then you can decide with the knowledge if you want to embed them again with their being an associated removal cost or save them up for merging

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •